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Results for "Category: Games"

5_2007-2008 #189784
Swordsman 2

The second version of a nice action game where you are a young skilled man with swords and armors. It has almost 2000 lines of code!!! I fixed some bugs and commenteted the code for those who want to study it

5_2007-2008 #189799
Who Wants To Be A Millionaire PLUS

This is pure Win32 API program. NO MFC. This is a game resembling the real game. I have modified the jokers 25/75, 50/50, 0/100. The first eliminates one wrong answer, the second - two, and the 0/100 removes ALL the wrong answers. Includes a system not to repeat questions in other played games. The program supports a log file while playing, high score list and many more. But it hasn't got any sounds which I'll soon fix. The questions are kept in a Microsoft Access Database in 15 tables but they are in Bulgarian. I translated only the strings used in the game in English, not the questions but you'll write your own. This database is actually the file data.rad(You can rname it to assure). That's it. Enjoy and vote for me ! NOTE: The Win98 bug is corrected thanks to AJ.

5_2007-2008 #189848
Matrix_Tron

I have included all of the source nessicary to immediately compile a Tron style game. There can be 2 - 4 players, any of which can be human or computer, you can set your keys, and even earn bonus options if you escape the arena.

5_2007-2008 #189894
Cool 3D Game Engine

This is a cool game engine it has alot of things for a game programer to learn from , Loading Models , Movement , Skybox and even sound this has all the things you need to know now for starting your game Don't Forget To Vote :).

5_2007-2008 #189895
Galactican War

This is a typical galactican war time game.Nothing special though, u may have a look! and if u are intended to develop any dos base game in C/C++ as an assignment or for any other reason this code may be helpful! Keys: Fire: space bar movement: arrow keys Pause: p skip: Esc have fun!! syeedibnfaiz@gmail.com

5_2007-2008 #190111
Devana - browser strategy game

MMO browser strategy game in which users can handle economical, diplomatic and military tasks to further increase their empire. Create alliances, battle other players with huge armies led by generals, trade resources, and more. working server: devana.eu

5_2007-2008 #190247
A number puzzle

It's a game to arrange numbers in ascending order inside 3 X 3 boxes. It's a must see program for beginners.The code is very simple!

5_2007-2008 #190260
A #1 TITRES GAME BY SUFYAN

by SUFYAN JABR Cool Tetres Game ,Al_albayt University_ JORDAN, THIS GAME DESINED TO PLAY WITH Email:Sufyan2001jojo@yahoo.com THE EGAVGA.BGI FILE SHOULD BE IN THE TC\BIN FOLDER

5_2007-2008 #190267
Battleship

This is a very simple battleship game that puts the player against the computer. There is a visual "board" created using arrays. Code is indented and commented. Great beginner's code!

5_2007-2008 #190348
\Snake game

A very simple game of snake ...fun to play ...and it SHEDS SKIN too... it is not a self moving snake mimicks real life snake. A simple 50 line Code

5_2007-2008 #190366
The 2D Game Engine (Scroller, like Pokemon)

My game is a tile based game, where you control a man that walks around the screen. It was created for a school project. Before this project, I had never worked with VB.NET's GDI+ components. This project is created from scratch, and was inspired from http://www.vbprogramming.8k.com/tutorials/RPGProgramming.htm . Since VB.NET is relatively new, there are very few games for it. I found it quite difficult to create something with almost no other sources. I hope you enjoy and learn from this code, for it was quite difficult to write. This program does not use external API's like other mini games I have seen. It uses the e.Graphics of a form. This program will teach you how to use classes, how to access a form from a class without creating a new one, and much more! Changes: Main change is the engine. I created a loop with doevents, invalidate, and sleep, whereas the old program would simply react upon pressing a button. My game creates a bitmap in memory and prints the smaller tiles all to it, in the correct order and position as the map file shows. Instead of a loop to print each tile seperately every frame, it simply prints this one background once. Instead of Passable TRUE OR FALSE tiles, I changed the map file to speeds, so that different tiles would make you walk different speeds, ie. tall grass (slower) and a street (faster). Some smaller changes... I would still like to thank the tutorials at vbprogramming (see link in text above). This code is not copy-pasted. It is created from scratch upon the ideas of another programmer. Please vote! Thanks!!

5_2007-2008 #190380
ComputerCHESS

It is a game of chess based on artificial intelligence

5_2007-2008 #190424
Animal Match Game

This is almost identical to my Celebrity Match Game. Here the object is to match the name of the animal with its photo. This would be a great game for kids. And just because I think this would be a great game for kids does not mean that I am a pedophile. However, some people here seem to think that. I used to be a school teacher and I respect kids.

5_2007-2008 #190629
PHP RPG 2D Engine

Right now it has LEFT RIGHT UP DOWN movement maps are stored in map/*.map gfx in images/*.JPG it has walls blocking directions i plan on adding items and an attack system check it out at web.wcc2.net/rpg/ and also please vote

5_2007-2008 #190699
Sharp Invader

Sharp Invader is an arcade style space shooter programmed in C#, using part GDI and part GDI+. The download not only includes the game and source code, but also a map editor which you can use to toy with the game map. To get the game to work you MUST follow these steps; Compile the GDI, Game and SharpInvader projects. Once that is accomplished, copy the GDI.dll, Game.exe and SharpInvader.dll into the main SharpInvader directory (the same directory the readme.txt and space.sim files are located in). You should now be able to play by running Game.exe. I apologize for the slight inconvenience. This is my first upload to this site and it automatically deletes any compiled .dlls and .exes. :(

5_2007-2008 #190886
connect four

Two player connect four with a check win routine , good for beginers to learn more about key pressing, timers and other cool stuff

5_2007-2008 #190971
Sudoku PHP 1.0

I started playing Sudoku and it was a bit easy so I deceded to make my own game in php.

5_2007-2008 #191065
a PACMAN clone - GLman3D openGL

i had to write this code (in a few days) to try to get a job. I didn't get the job... but i learned a lot from the whole experience. see the readme for more info.

5_2007-2008 #191351
Pathfinder3D

[Updated version can be found at http://pscode.com/vb/scripts/ShowCode.asp?txtCodeId=3230&lngWId=10]Complete DirectX9 game with 3D menu, 3D About presentation, intro movie, and map editor. Game features: control your 3D walking, animated character in 3rd person mode; click on a tile and he will go there (can find his way through the maze); DX-drawn message boxes, menus and buttons; 3D compass; falling snow; 6 camera modes; sky background (skybox). DirectX features: textures; lights (ambient and point); fog; 2D/3D alphablending (opacity from 0 to 255); raytracing (detect 3D objects at mouse point); mesh from X file; 3D text; simple spheremapping; multi-viewport projection; particle system; 2D sprites; windowed and fullscreen; reenter fullscreen mode after being minimized; resolution changeable during game(no need to restart); movie playback Well commented, and with documentation. – Arvin Meralpis

5_2007-2008 #191352
Pathfinder

Based on Djikstra (a pathfinding algorithm), this VB.NET project has an AI (aritificial intelligence) to find the shortest path between two locations on a map. Then an animated sprite will walk along that path. There are 2 types of tiles: passable and blocked. The passable tiles have different cost to cross (e.g. cemented roads are favored over sand). The commented pathfinding code is written on a class so that you can easily incorporate a pathfinding AI in your own game. This is also integrated with a map editor where you can create, save, and edit map from 5x5 to 25x25 in size. If you cannot see the entire map, scrollbars are provided. There is also a minimap which represents the entire map. The graphics method is GDI+ (no external API calls or DirectX). The drawings are optimized by rendering only the parts that are really needed to be drawn. - Arvin Meralpis

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