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Results for "Category: Games"

7_2009-2012 #226127
Soul Hunter

This is a very early stage of a graphical rogue-like game. (If you are unfamiliar with rogue-likes, they are the ancestors of the Diablo series, and came out about 25 years ago). So far, there's basic character creation, and an isometric view. The program supports multiple tile layers, as well as fringe layers (transition from one tile type to another). Initial support for spells, items, monsters, and skills is also there.

7_2009-2012 #226128
GLOB 2D

GLOB (OpenGL object) 2D engine. This is my first release of my GLOB engine, which is an attempt to simplify creating 2D games with OpenGL. The program models some of the functionality of GLUT (like naming certain functions whatever you want), but is much more geared toward 2D game development. Since someone's already working on a DirectX one (MasterX by Jared Bruni), I decided I would try and work on one myself. This is in a pretty early stage (I've worked about two days on it), but so far, you can load in bitmaps and create GLOBs (which can perform animations and are the main part of the engine). The program sets up a bunch of default stuff so you don't need to worry about it (fullscreen, double buffering, orthographic projection, etc.). Included is a small demo that shows how to set up a quick, simple animation (loading in all the frames, drawing it and animating it took about five lines of code!). And please, if have ANYTHING to say about it (questions, comments, suggestions, or bug reports), let me know. It'll make development a lot quicker and easier.

7_2009-2012 #226129
Combat

This is a little game inspired by the old Atari 2600 game "Combat." Its basically complete, except a little polishing (mostly a menu, and better AI). You control a tank, and attempt to destroy the computer's tank. There are several hazards (such as flame throwers and mines), terrain types (such as water and grass), as well as some simple power-ups. Several pre-made arenas are included, or you can try and make your own (very crude, but simple). Unfortunately, I had to shrink all the images down in order to upload this, so everything looks a little grainy.

7_2009-2012 #226329
space walls

Space Walls is an Arkanoid style game. It was written with BGI (Borland Graphis Interface). It has 10 screens and various extras in the bricks (double, extra life, etc).

7_2009-2012 #226380
Space Invaders (DirectX)

Ok, here's a simple space game for you to play with. It's quite addictive (I think) and its got some comic sound effects. Its not supposed to be a true clone, I wrote it as an example of writing simple DirectX applications, so it uses DirectDraw, DirectSound and DirectInput. The ending is quite funny (but slightly tacky). The code is well commented and quite easy to read, that was the idea. Please vote for this app. It takes a while to load the images and sound files on some computers. So if the screen is blank for a long time, just wait a little longer, it most probably hasn't crashed. Due to a 500 server error when I try to upload the file, I've put the data files from the game here: http://www.geocities.com/nozza_prog/sg1.zip sorry for any inconvenience, but it couldn't be helped.

7_2009-2012 #226612
jPeaks (Tri-Peaks clone)

This code is a clone (almost) of the solitare game Tri-Peaks(tm?). For those that don't know how the game is played, there is a base card at the bottom of the playfield. You select a card which has a face value one higher or one lower than the current base card (ie. if your base card is a ten, then you may select a nine or a jack). Although it doesn't really matter, Aces count as LOW, and can be "looped" back around to a king. The goal of the game is to clear off all cards. Points are scored by the number of cards you remove without resorting to a new base card from the draw pile. The first card you remove is worth 1 point, the second is worth 2 points, the third is worth 3 points, etc... (The longest streak I've had is 15 cards!) Drawing a new base card from the draw pile will make you lose 5 points (you *can* go into negative points) and you will lose 5 points for each card left on the playfield when you start a new game unless your draw pile is empty. You get 25 points for each "jPeak" that you clear and an additional 25 points if you clear all three (total bonus = 100 points). This game features almost all of the statistic tracking of the original Tri-Peaks game except for the persistant data (ie. when you close the game, all stats are cleared - nothing is saved). This functionality wouldn't be too hard to add using the DataSet.(Read/Write)XML procedures. On the technical side of the coin, this application makes use of cards.dll for all of the card faces and card backs and illustrates the use of old-fashioned API calls, user-controls, shared member functions and variables, interfaces, and (what I believe to be) average-to-good OO technique(s). Whether or not you vote on this code is up to you, but I would greatly appreciate some constructive criticism of my code and comments. And lastly (but not leastly) enjoy this completely free game! =)

7_2009-2012 #226707
Galaxy - Online Arcade Game

The Galaxy Game (ASP / VBScript / JavaScript) An interactive game for Microsoft Internet Explorer browser, with sound, cool graphics and many levels. You can see a LIVE DEMO of this game at our website. Please Rate This Script. If you have any questions or comment, please feel free to contact me at GregRatner@hotmail.com . Description: This game is designed to take advantage of IE's document.all property in VBScript. It's a fast loading, full capability, engaging arcade game that has graphics and sound of quality comparable to that of flash arcade games. Browser detection prevents error if the game is accessed in any other browser, including Netscape. I hope you will enjoy the game and send me any questions / comment / concerns if you have any. Rules of the game: Control the spaceship, shoot down aliens before they reach the land. Save the Earth, and move on to the next level after earning 100 points. Compete against your own score or challenge your friends. Enjoy! Other Notes: You can use and modify this script as you like. If you like this application, support me by giving me a good rating. Your help is greatly appreciated.

7_2009-2012 #226713
SMachine - Slots

My Slot Machine program(SMACHINE) is the first VB.NET program I have written. SMachine uses an Access database through ADO.NET to allow numerous users play custom slot machines. In the code you will find sample code for ADO.NET, populating datagrid's, create custom window controls, manipulating images dynamically, creating Context menuItems at runtime, and using inheritance to customize base object functionality. Please be friendly with the comments for this is my first attempt at .NET

7_2009-2012 #226949
move a char across the screen using the arrow keys (good for making games)

This program (well commented) will show you the use of the arrow keys by movng a charachter across the screen. *Note* this program does not have limits so try to stay withing the screen limits. Email me if you''dlike to see boundries put on it!! and dont' forget to vote!!

7_2009-2012 #226952
Kc's Rpg You can actually see your self move!!

this is a fun little rpg. You move about the map by pressing the arrow keys. All made with an array!! You can attack trolls, Gnomes, and humans. Compile the main.cpp and it will work if you go to http://ais.cms.k12.nm.us/~cmerrill/KCRPG.EXE thanks - kc

7_2009-2012 #226959
Snake ver3 release 1

The common snake-like game. This is written using API only (no MFC) with a simple graphic. In a next version I'll insert color picker and other interesting options.

7_2009-2012 #227099
Blitz + map editor

Blitz is a remake of an old commodore game, u must destroy buildings so you can land. I used the OpenGL API and this is my first attempt at a game, i also made a map editor for it so you can make your own levels if you dont like the random game mode so please comment i have made other demos/games using opengl also a vote would be nice :)

7_2009-2012 #227223
X-Master 5000

This is a game that uses cursor navigation functions in the console to create an adventure game out of ASCII characters. I wrote this game in 2003 as an addition to Space Master 5000. To escape, navigate your X through an ancient tomb of four levels full of monsters and traps. Have fun.

7_2009-2012 #227270
A 3d racing game with commercial quality graphics!!!

This is a completly 3d racing game with commercial quality, named REVO TRON! It includes a 6500 lines DirectX8 3d engine with support for advanced 3d techniques like realtime shadows and reflections. An input, sound and network module is also included. IMPORTANT NOTE: to run the exe, you must have installed DirectX8 or higher on your system. See the readme.txt file for details. To compile the game on your system, you must have installed the DirectX SDK. You might download it at http://www.microsoft.com. Now about the game itself: it's a Tron clone. The basic game idea of any Tron lightcycle game is that you drive a fast futuristic bike, called lightcycle. It leaves a wall where it goes, so the arena turns into a labyrinth after some time. The goal is to force the enemies to hit a wall while you should try to avoid this for yourself, of course. The last player alive is the winner. REVO TRON also invented a new game mode: the action mode. If it's switched on, you can use speedups, different weapons and shields. You'll get an item after some time which is displayed at the top-right corner of your screen. You can use this item then by pressing the space key. The action mode makes a Tron game become a real action battle! YOU CAN DOWNLOAD THE COMPILED EXE VERSION AT http://revotron.tripod.com

7_2009-2012 #227586
BitBlt in VB.Net (GDI+)

In VB6 many people used BitBlt as a quick way of doing sprite animation of various types. This is a quick way of doing the same thing in VB.Net.

7_2009-2012 #227960
^! GALAXIAN ver 2.0 !~^

version 2.0 . this is a game that based on famous galaga style game galaxian. you have to destroy waves of enemys that are trying to destroy the earth. you are playing as a spaceship that is shooting on alien's evel ships. But they can protect of themselves and trying to destroy you in different interesting ways. so go out, pilot, and safe the earth!! good luck and huf, i am sure you will.

7_2009-2012 #227961
Ultimate Beginner's C++ Game Developer's Guide

This article is all you need to learn the basics of game development. It will teach you how to use variables, how to manipulate strings, how to read user input, and how to build the basics of a multiplayer game.

7_2009-2012 #228051
Xterria

This is a Text-Based RPG I made. It's Small but I like it. I hope you do too.

7_2009-2012 #228123
Chess

Check out this most popular game in C/C++. now u ca ncreate urself or modify this game as u like. If u like it then submit vote to this code

7_2009-2012 #228295
X's And O's (Tic Tac Toe)

Its just a game of tic tac toe but 1 player mode can be quite addictive.

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