Results for "Category: Games"
My Slot Machine program(SMACHINE) is the first VB.NET program I have written. SMachine uses an Access database through ADO.NET to allow numerous users play custom slot machines. In the code you will find sample code for ADO.NET, populating datagrid's, create custom window controls, manipulating images dynamically, creating Context menuItems at runtime, and using inheritance to customize base object functionality. Please be friendly with the comments for this is my first attempt at .NET
In VB6 many people used BitBlt as a quick way of doing sprite animation of various types. This is a quick way of doing the same thing in VB.Net.
This is a slide puzzle game done totally in Visual Basic .Net. The idea of the game is to load any image file and then cut the image into square tiles in accordance with the selected dimensions (Available options: 3 x 3, 4 x 4 and 5 x 5). The user then shuffles the tiles, after doing so the last tile of the picture is erased to give space to a blank tile so that the tiles can be moved and rearranged to the initial arrangement. If the user arranges the tiles correctly he/she will be “CONGRATULATED” and the last tile will be replaced back. The user can use either Keyboard arrow keys or the mouse to move the tiles after shuffling process is done. Actually I already submitted a similar program written totally in C# . Net, a friend of mine asked me if I could do the same program in Visual Basic .Net, so I did and here it is. I hope you will enjoy the game !! :)
This is a slide puzzle game done totally in C# .Net. The idea of the game is to load any image file and then cut the image into square tiles in accordance with the selected dimensions (Available options: 3X3, 4X4 and 5X5). The user then shuffles the tiles, after doing so the last tile of the picture is erased to give space to a blank tile so that the tiles can be moved and rearranged to the initial arrangement. If the user arranges the tiles correctly he/she will be “CONGRATULATED” and the last tile will be replaced back. The user can use either Keyboard arrow keys or the mouse to move the tiles after shuffling. I hope you will enjoy the game !! :))
A Boggle game written completely in .Net. Shows use of graphics, data handling, class collections, user controls, and much more. I also think its pretty fun! I would love feedback on this.
A very basic console game asking a user for two numbers: Upperbound and a lowerbound. Then randomly picks a number, asks the user to guess it; And then tells the user if their choice is two high or two low. Heavely Commented for new programmers. Provides exellent examples for the following: Do While Loop If Then / ElseIf Converting a String to Integer Random #'s And a few other things that newer programmers should learn. Enjoy!
Tetris... need I say more? Uses a manifest file for getting XP style buttons. Different levels of drop speed.
XO game using C#
This is a simple demonstration of a simple console application written in C#.
Here we have a complete pack of graphical cards. You can deal, shuffle and even put cards back into the pack. If you are wanting to create a card game then you'll like this. I would appreciate feedback on this.
Sharp Invader is an arcade style space shooter programmed in C#, using part GDI and part GDI+. The download not only includes the game and source code, but also a map editor which you can use to toy with the game map. To get the game to work you MUST follow these steps; Compile the GDI, Game and SharpInvader projects. Once that is accomplished, copy the GDI.dll, Game.exe and SharpInvader.dll into the main SharpInvader directory (the same directory the readme.txt and space.sim files are located in). You should now be able to play by running Game.exe. I apologize for the slight inconvenience. This is my first upload to this site and it automatically deletes any compiled .dlls and .exes. :(
Based on Djikstra (a pathfinding algorithm), this VB.NET project has an AI (aritificial intelligence) to find the shortest path between two locations on a map. Then an animated sprite will walk along that path. There are 2 types of tiles: passable and blocked. The passable tiles have different cost to cross (e.g. cemented roads are favored over sand). The commented pathfinding code is written on a class so that you can easily incorporate a pathfinding AI in your own game. This is also integrated with a map editor where you can create, save, and edit map from 5x5 to 25x25 in size. If you cannot see the entire map, scrollbars are provided. There is also a minimap which represents the entire map. The graphics method is GDI+ (no external API calls or DirectX). The drawings are optimized by rendering only the parts that are really needed to be drawn. - Arvin Meralpis
Complete DirectX9 game with 3D menu, 3D About presentation, intro movie, and map editor. Game features: control your 3D walking, animated character in 3rd person mode; click on a tile and he will go there (can find his way through the maze); DX-drawn message boxes, menus and buttons; 3D compass; falling snow; 6 camera modes; sky background (skybox). DirectX features: textures; lights (ambient and point); fog; 2D/3D alphablending (opacity from 0 to 255); raytracing (detect 3D objects at mouse point); mesh from X file; 3D text; simple spheremapping; multi-viewport projection; particle system; 2D sprites; windowed and fullscreen; reenter fullscreen mode after being minimized; resolution changeable during game(no need to restart); movie playback Well commented, and with documentation. – Arvin Meralpis
*UPDATED* for VB.NET 2003 + DX9c. Complete DirectX9 game with 3D menu, 3D About presentation, intro movie, and map editor. Game features: control your 3D walking, animated character in 3rd person mode; click on a tile and he will go there (can find his way through the maze); DX-drawn message boxes, menus and buttons; 3D compass; falling snow; 6 camera modes; sky background (skybox). DirectX features: textures; lights (ambient and point); fog; 2D/3D alphablending (opacity from 0 to 255); raytracing (detect 3D objects at mouse point); mesh from X file; 3D text; simple spheremapping; multi-viewport projection; particle system; 2D sprites; windowed and fullscreen; reenter fullscreen mode after being minimized; resolution changeable during game(no need to restart); movie playback. Well commented, and with documentation. – Arvin Meralpis
A simple time-waster game I used to check out graphics and deployment ideas. About as engaging as Minesweeper. Fun for all ages! <g>
This is a flight simulator game made with direct X, its great, this can teach you to use directX in an easy way. You have GOT to check this out. Soon i'll have this ready for selling to the public! Check out this cool code, and vote for me! If you need help, just email me! Visit my Artificial intelligence and C++ channel at: #fuzzylogic on Dalnet
Hi all, This another Chess Game, but this one is better, i mean the ASP structure. If you which to see a pro at work then look at this source ! Please read the README.TXT. I am looking for skilled people to work with me on this project, i have 6 other games to develop.
A Tetris game completely writen in VB.NET....I tried to make the code as Object Oriented as possible and full of comments.....So enjoy!!!
Norts And Crosses ----------------- By: KuNT ICQ: 57591748 C/C++ It is a Win32 console Norts and Crosses game. This is a simple example for beginners. 1 Header file: iostrem.h shows: if statments Arrays while loop functions this is my first C/C++ code, so please vote high.
This will give a brief overview of how to make games. I've edited this article in HTML Help format because I like it that way. I've discovered some bugs if I submit in .html format.