Results for "Category: Games"
Abware's game engine is a fast activex component written in c++ especially for vb programmers. the component allow you to design a full screen fast arcade game using directx 7 or later. in just a few lines of code you can add backgrounds, sprites and actions (animations) to make your favorite arcade games. the component uses ultra fast c++ code built from the scratch using simple techniques like linked list and structures to make it even faster. after uploading the zip file read the instructions rtf file first and then compile the c++ project (abSpriteEX1.dsw) before opening and executing the vb project (testapp.vbp). make sure your VC compiler is set to the correct directx libraries (need to have directx7 SDK on your computer) this stuff is for advanced programmers but if you need any help you can email me at :adib@malam.com and ill help you as much as i can. anyway those of you that will manage to activate both the VC and VB compilers will have an industry quality arcade games engine with full open source code in hands. enjoy it and dont forget to vote for me bye.
This program is a zelda clone that I made to learn how to use tilemaps. It's a very fun game! Be sure to play with the level editor! Instructions are included in a word document if you need help! Lost Side Dead!!!!!! www.lostsidedead.com
This is a game very similar to tetris that uses windows GDI to load bitmaps and blit them to your screen.
GLOB (OpenGL object) 2D engine. This is my first release of my GLOB engine, which is an attempt to simplify creating 2D games with OpenGL. The program models some of the functionality of GLUT (like naming certain functions whatever you want), but is much more geared toward 2D game development. Since someone's already working on a DirectX one (MasterX by Jared Bruni), I decided I would try and work on one myself. This is in a pretty early stage (I've worked about two days on it), but so far, you can load in bitmaps and create GLOBs (which can perform animations and are the main part of the engine). The program sets up a bunch of default stuff so you don't need to worry about it (fullscreen, double buffering, orthographic projection, etc.). Included is a small demo that shows how to set up a quick, simple animation (loading in all the frames, drawing it and animating it took about five lines of code!). And please, if have ANYTHING to say about it (questions, comments, suggestions, or bug reports), let me know. It'll make development a lot quicker and easier.
This is a very early stage of a graphical rogue-like game. (If you are unfamiliar with rogue-likes, they are the ancestors of the Diablo series, and came out about 25 years ago). So far, there's basic character creation, and an isometric view. The program supports multiple tile layers, as well as fringe layers (transition from one tile type to another). Initial support for spells, items, monsters, and skills is also there.
This is a little game inspired by the old Atari 2600 game "Combat." Its basically complete, except a little polishing (mostly a menu, and better AI). You control a tank, and attempt to destroy the computer's tank. There are several hazards (such as flame throwers and mines), terrain types (such as water and grass), as well as some simple power-ups. Several pre-made arenas are included, or you can try and make your own (very crude, but simple). Unfortunately, I had to shrink all the images down in order to upload this, so everything looks a little grainy.
This is a version of Asteroids I programmed in about two hours. Its the complete code that I will go through during the next few tutorials my GLOB 2D engine. Its pretty simple, but has levels that increase in difficulty, and some sound effects and music.
This is the GLOB engine that I submitted a couple weeks ago that helps simplify the process of creating 2D games. Loading images and sound effects, and creating animations and particle effects can all be done with a few lines of code. I finally managed to get around working on my GLOB engine. I didn't mean to let it go so long without an update. But, I organized everything so that it should be easier to use. I've also worked on the sound functions so that they are similar to the rest of the engine. I added some new cool new features as well, including screen transitions (such as fading out), and taking a screen shot of the current screen. There is also a template .cpp, .h, and project files, so you don't have to worry about linking all the stuff. This is a development version (lots of error checking). Hopefully, I'll post a release version that removes a lot of the nonessential stuff. Note: this program requires OpenGL (www.opengl.org) and Microsoft DirectX.
A fun computer version of the "Lights Out" handheld game
This program is used to display how to make a simple windows game without much confusing code.
An example of a game using control arrays.
This program (well commented) will show you the use of the arrow keys by movng a charachter across the screen. *Note* this program does not have limits so try to stay withing the screen limits. Email me if you''dlike to see boundries put on it!! and dont' forget to vote!!
this is a fun little rpg. You move about the map by pressing the arrow keys. All made with an array!! You can attack trolls, Gnomes, and humans. Compile the main.cpp and it will work if you go to http://ais.cms.k12.nm.us/~cmerrill/KCRPG.EXE thanks - kc
3D first person shooting game PLEASE VOTE FOR ME!!!!!!!!!!!!!!!!!!
It is a Win32 game where letters fall from the sky, you have to type them away.
This file has all the source files from the popular game, "Quake 3". I love it, you love it and everyone could use its engine for building off of. The only thing you HAVE to do before using this is to read the Software License agreement included in the zip file. Enjoy.
version 2.0 . this is a game that based on famous galaga style game galaxian. you have to destroy waves of enemys that are trying to destroy the earth. you are playing as a spaceship that is shooting on alien's evel ships. But they can protect of themselves and trying to destroy you in different interesting ways. so go out, pilot, and safe the earth!! good luck and huf, i am sure you will.
This is a Text-Based RPG I made. It's Small but I like it. I hope you do too.
Check out this most popular game in C/C++. now u ca ncreate urself or modify this game as u like. If u like it then submit vote to this code
Its just a game of tic tac toe but 1 player mode can be quite addictive.