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Results for "Category: Games"

2_2002-2004 #130957
Graphical Deck of Cards

Here we have a complete pack of graphical cards. You can deal, shuffle and even put cards back into the pack. If you are wanting to create a card game then you'll like this. I would appreciate feedback on this.

2_2002-2004 #130996
Sharp Invader

Sharp Invader is an arcade style space shooter programmed in C#, using part GDI and part GDI+. The download not only includes the game and source code, but also a map editor which you can use to toy with the game map. To get the game to work you MUST follow these steps; Compile the GDI, Game and SharpInvader projects. Once that is accomplished, copy the GDI.dll, Game.exe and SharpInvader.dll into the main SharpInvader directory (the same directory the readme.txt and space.sim files are located in). You should now be able to play by running Game.exe. I apologize for the slight inconvenience. This is my first upload to this site and it automatically deletes any compiled .dlls and .exes. :(

2_2002-2004 #131071
Pathfinder

Based on Djikstra (a pathfinding algorithm), this VB.NET project has an AI (aritificial intelligence) to find the shortest path between two locations on a map. Then an animated sprite will walk along that path. There are 2 types of tiles: passable and blocked. The passable tiles have different cost to cross (e.g. cemented roads are favored over sand). The commented pathfinding code is written on a class so that you can easily incorporate a pathfinding AI in your own game. This is also integrated with a map editor where you can create, save, and edit map from 5x5 to 25x25 in size. If you cannot see the entire map, scrollbars are provided. There is also a minimap which represents the entire map. The graphics method is GDI+ (no external API calls or DirectX). The drawings are optimized by rendering only the parts that are really needed to be drawn. - Arvin Meralpis

2_2002-2004 #131073
Pathfinder3D

Complete DirectX9 game with 3D menu, 3D About presentation, intro movie, and map editor. Game features: control your 3D walking, animated character in 3rd person mode; click on a tile and he will go there (can find his way through the maze); DX-drawn message boxes, menus and buttons; 3D compass; falling snow; 6 camera modes; sky background (skybox). DirectX features: textures; lights (ambient and point); fog; 2D/3D alphablending (opacity from 0 to 255); raytracing (detect 3D objects at mouse point); mesh from X file; 3D text; simple spheremapping; multi-viewport projection; particle system; 2D sprites; windowed and fullscreen; reenter fullscreen mode after being minimized; resolution changeable during game(no need to restart); movie playback Well commented, and with documentation. – Arvin Meralpis

2_2002-2004 #131074
Pathfinder3D v1.1

*UPDATED* for VB.NET 2003 + DX9c. Complete DirectX9 game with 3D menu, 3D About presentation, intro movie, and map editor. Game features: control your 3D walking, animated character in 3rd person mode; click on a tile and he will go there (can find his way through the maze); DX-drawn message boxes, menus and buttons; 3D compass; falling snow; 6 camera modes; sky background (skybox). DirectX features: textures; lights (ambient and point); fog; 2D/3D alphablending (opacity from 0 to 255); raytracing (detect 3D objects at mouse point); mesh from X file; 3D text; simple spheremapping; multi-viewport projection; particle system; 2D sprites; windowed and fullscreen; reenter fullscreen mode after being minimized; resolution changeable during game(no need to restart); movie playback. Well commented, and with documentation. – Arvin Meralpis

3_2004-2005 #145496
Slot machine Game

A slot machine game created by Kevin Presa. Found at: http://www.cprogramming.com/source.html

3_2004-2005 #145543
Tic Tac Toe with Human AI

The purpose for me was to create a simple game so that I could get exposure to Artifical Intellegence. I think I've suceeded in making a good bit of code with good, human like AI. I don't think you could find a more challenging player. If anyone can make this code shorter let me know.

3_2004-2005 #145544
blackjack 21: console game

BLACKJACK VS THE COMP, My code probably isn't that great, but it works...

3_2004-2005 #145556
Black Jack

*Updated* This is a basic BlackJack program. You play against the computer using a 52 card deck. I rewrote most of the code so now it is easier to read and to maintain. Please let me know if you find any bugs or want any features added. subxero@banet.net

3_2004-2005 #145558
Hi-Low Game

A simple guess the number game.

3_2004-2005 #145568
Snaker

Its a clone of the classic microsoft qbasic game nibbles, but its written in C++ and it has a few adjustments & modifications here and there, such as doors, smart worms, and bouncing balls.

3_2004-2005 #145575
Playing Cards

A simple program for playing cards manipulation. The program can shuffle a deck, print cards, deal cards to players and check for flushes.

3_2004-2005 #145577
A simple math enhancer game

This code is an example of advanced if/else statements using the shell of a math game.

3_2004-2005 #145594
The Game of Life

This is an implementation of the infamous 'Game of Life'. Made with VC6, as Win32 application. Demonstrates double-buffering, window clipping regions, bitmap buttons and more.

3_2004-2005 #145598
Cyber Ship

Pure Entertainment. A space shoot-em-up game. Shoot the spce aliens before they shoot you.

3_2004-2005 #145604
Suppra-guess

In this guessing game you can: play 1-2 player mode. read and write coments. save and look at results.

3_2004-2005 #145609
Xterria

This is a Text-Based RPG I made. It's Small but I like it. I hope you do too.

3_2004-2005 #145610
Maze traversal ARRAYS!

this is a simple maze traversal program. It was produced using a 2d array, its not a very graphical program but technically it is very good. Jamie Lutzuver.

3_2004-2005 #145612
Chess

Check out this most popular game in C/C++. now u ca ncreate urself or modify this game as u like. If u like it then submit vote to this code

3_2004-2005 #145619
Super Penguin Bros. v0.01

Super Penguin Bros. is a game written in C++ with OpenGL and Glut. It's in a very early development stage but shows the basics of starting to program in OpenGL. You can use to move tux, but he cannot jump yet. You MUST HAVE GLUT for this game to work, I used glut to allow me to port the game easily as well as code it quickly. Glut can be obtained at http://www.opengl.org/developers/documentation/glut.html . It has been tested and works with Windows and Mandrake Linux on many compiliers, but should work with any operating system that supports OpenGL and GLUT. There are basic compiling instructions in the README if you have any trouble. If you're interested in contributing, email me, any help will be appreciated considering I'm very busy.

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