Results for "Category: Games"
This example will show you how easy it is to draw objects using openGL. It draws a giant pyramid and you can walk around inside this foggy temple. Not much to it but it is really cool to learn from. If there are any probs email me.
This is a game based on Game of BRICKS. Written in C++ ,this is very good if you a begginer to writing games.
An *unfinished* (but well-working* RPG, that is a GREAT learning tool for aspiring game programmers who do not know a lot about C++. The game also has a pretty cool battle system.
This is a reasonably simple piece of code to generate a random hitec phrase. Its something I made just for the practice, but has a nice demonstration of switches and random number generation. Also now generates a logfile and reports on the size of that logfile. (I plan to infect Bill Gates PC with this a sa virus and make it pop up random phrases every 7.65 minutes. MWA HA HA HA HA!!!!)
A great game of snakes . With a powerful GUI. Just play it.Contains the Exe File.
the code is a collection of 4 games in c++ graphics. the games are : 1 tic tac toe 2 chessboard 3 kaun banega crorepati (indian game show) 4 snakes and ladders complete program is in c++ any suggesstions or comments are welcome please vote if u like it and contact if any query os advice -suneet
This is a clone from Tetris and it is my first real game. I tried to do something simple but object oriented. Just download it, build it with VC++ 6.0 and run it ! I am sure you will enjoy :) Good or bad opinion of this code, please rate it !
The code includes the whole game of chess and a new header files to use mouse, change its cursor etc in C++. Excellent graphics just make it a perfect choice. The game also includes a 16-Color BITMAP importer.
Not only is the program a typing test, it is also a tutorial. You want to improve your typing skill? DOWNLOAD IT!
DOS, text-based adventure game. You play a mouse who has to escape from a mad scientist's lab.
GLOB (OpenGL object) 2D engine. This is my first release of my GLOB engine, which is an attempt to simplify creating 2D games with OpenGL. The program models some of the functionality of GLUT (like naming certain functions whatever you want), but is much more geared toward 2D game development. Since someone's already working on a DirectX one (MasterX by Jared Bruni), I decided I would try and work on one myself. This is in a pretty early stage (I've worked about two days on it), but so far, you can load in bitmaps and create GLOBs (which can perform animations and are the main part of the engine). The program sets up a bunch of default stuff so you don't need to worry about it (fullscreen, double buffering, orthographic projection, etc.). Included is a small demo that shows how to set up a quick, simple animation (loading in all the frames, drawing it and animating it took about five lines of code!). And please, if have ANYTHING to say about it (questions, comments, suggestions, or bug reports), let me know. It'll make development a lot quicker and easier.
This is, as the name states, a 2d graphics engine using DirectX. It is a great thing for small 2d games, such as the one shown in the screenshot. It might be a bit slow if you do not use a newer computer, but still is a way to learn to program games easily. It does all of the API stuff for you and all the main DirectInput and DirectX stuff so all you have to do is include this file in your project. Enjoy!
Space Walls is an Arkanoid style game. It was written with BGI (Borland Graphis Interface). It has 10 screens and various extras in the bricks (double, extra life, etc).
This is a very early stage of a graphical rogue-like game. (If you are unfamiliar with rogue-likes, they are the ancestors of the Diablo series, and came out about 25 years ago). So far, there's basic character creation, and an isometric view. The program supports multiple tile layers, as well as fringe layers (transition from one tile type to another). Initial support for spells, items, monsters, and skills is also there.
This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!
This is a little game inspired by the old Atari 2600 game "Combat." Its basically complete, except a little polishing (mostly a menu, and better AI). You control a tank, and attempt to destroy the computer's tank. There are several hazards (such as flame throwers and mines), terrain types (such as water and grass), as well as some simple power-ups. Several pre-made arenas are included, or you can try and make your own (very crude, but simple). Unfortunately, I had to shrink all the images down in order to upload this, so everything looks a little grainy.
This is a 2D video game. Features Is now Compatible with DirectX 8 2 Programs Level Editor and game itself Game comes with 5 levels. Contains over 60 bitmaps and 23 source files total. Some of the features of the game itself Projectiles , 2D Character Animation, Tile map, Options Screen, Start Screen Game Over Screen, About Screen,SoundHandler, and level select screen. The code is fully object oriented however does not use MFC or the Visual C++ code generators. Code features including enumerated constants, abstract data types, inheritance,pure virtual functions and more. Utilizing MasterX SDK 1.8, and all code was typed out by hand. Update Now contains level add on pack "Grandma Returns" Designed by Lee Trager Update #2 Now contains new level addon pack with the "master X" level and "Desktop duel" by Carter Brown Update #3 MasterKong 1.1 realeased
PSC CD Show down is basicly a 2D game that I wrote in about 2 hours. Its a pretty simple game, and is based on a true story (lol). The games graphics arent to good, since its programmer art and it is sort of a joke game. Basicly you have your cannon located at the bottom of the screen. You can move the cannon left and right, and fire. PSC CD's start falling from the sky, and you must blast them, before they hit the bottom of the screen. If you destroy 20 + cd's within your 5 lives, the CD cost is lowered. If you dont then you die, and the CD is raised to $500 bucks a copy.
Mega-Advanced Nibbles game for C++. Uses DirectX for video. Has many features, including laser beams, different doors, fireballs, 4 player support, and an internal level editor, with the option to create your own level packs & play them. There is no exe here, but if you cant get it to compile and want one e-mail me.
Ok, here's a simple space game for you to play with. It's quite addictive (I think) and its got some comic sound effects. Its not supposed to be a true clone, I wrote it as an example of writing simple DirectX applications, so it uses DirectDraw, DirectSound and DirectInput. The ending is quite funny (but slightly tacky). The code is well commented and quite easy to read, that was the idea. Please vote for this app. It takes a while to load the images and sound files on some computers. So if the screen is blank for a long time, just wait a little longer, it most probably hasn't crashed. Due to a 500 server error when I try to upload the file, I've put the data files from the game here: http://www.geocities.com/nozza_prog/sg1.zip sorry for any inconvenience, but it couldn't be helped.