Results for "Category: Graphics/ Sound"
This is a Program to Explain how to Bring the Same Window that we can see in Window. Normally People will try to bring the Window in VC++ in Windows mode. But this is a Different One. This Window Appears in DOS. This will typically Depict a Wndow in Windows. Its very easy and it uses only the Basic Functions in the Graphics.h Header File in C++. Also a Progress Bar and Command Button is also Given for Reference. You may Include the Command Button and Progress Bar anywhere in your Program that uses Graphics. Mainly it can be used to attract users in DOS with the GUI type of Environment. I've neatly Documented this Program. If you have any doubt Please Contact me at lvramanan@yahoo.com. Please Vote me If you like this Code.
This program is a very basic animation. It uses the conio.h header file. It goes to the center of the screen, sets the text color, pauses for a second, and then resets the text and background color and prints more text. This is a verrrrrrrry basic animation.
Play with circles and lines.Learn how to blink text in the graphics mode add sound and lots more Visit www.gauravcreations.com for more cool programs
Draw a single Julia Fractal (Programable) using Win32API and resource file; Use a complex number class for math stuff. Small program; use Z'=Z*Z+C
This is a console C++ media player. Its not perfect and needs alot of work. But this is my 1st version of it. Im working on making it visual.(thx master for helping me) It dose all the simpal stuff open play stop pause resume. Im posting it cause C++ needs some media players to compete w/ vb. It uses win api. It comes w/ a vb project cause i havnt figured out the short path name code, yet. Dont be too harsh I just started c++. Plz vote and write comments.
This program loads bitmaps as frames of animations. Then, you can play back the frames. The program lets you add frames, clear all the frames, play the animation, and stop the animation. You can also adjust the speed at which the animation is played. Its just a simple tool I wrote in a couple hours that I use to view the animations I intend to use in some of my other programs. Its also a good learning tool, since I've got a menu, as well as buttons and a dialog box. The program works, but there are currently very few options.
This code uses Video for Windows to capture single frames from a system video source in a specified time interval(in seconds). The Frames are saved as Bitmaps or as one AVI File. Don't forget: You need a videodevice for this to work!
Create transparent bitmaps at run-time!
Bitmap viewer, good way to learn how to draw things
A fully functional 2D Graphics Editor ( Screen Editor ), that is an MS Paint like utility for DOS.
This is the graphics header file for all of you who need for making graphics. if you need any other header files, don't hesitate to ask... and yes please comment on the programs I have writen.
This is a nice example which shows you how to create a translucent window under Windows 9X/ME. Windows 2000/XP has an own function for this. Windows 98 AlphaBlending functions, but Windows 95 has nothing, so I decided to use a external function for AlphaBlending (win9x) and I used for Windows2000 the SetLayeredWindowAttributes function. The functions in gdiu.cpp were written by Graus an other programmer who works for a Programmer's Journal. To use the code in your own applications copy the files win9Xtranslucent.cpp, win9Xtranslucent.h, win2000translucent.cpp, win2000translucent.h into your project and look at translucent.cpp, win9Xtranslucent.h, win2000translucent.h how to use the functions. IMPORTANT: The code is not perfect! So it can be optimized. If you want to optimize the code do it like you think it's good for your project :-) For best optimitation the code must be rewritten into DirectX code. HOW DOES IT WORK: When the application starts a copy of the desktop will be made (WM_CREATE). On the first WM_PAINT message a copy of the window will be made. The WM_PAINT message is the message where the most work is. First we calculate the size and position of the window, then we check the intersection between the backuped size, position and the new size, position. If there is a intersection we copy a section from our background backup bitmap into the new background bitmap to hide the old window. Then we copy the new position, size to the backup position, size. Now we create 2 bitmaps: the first is a copy of the window rectangle from the screen (without the window), the second is a copy of the window. This 2 bitmaps are the arguments of the AlphaBlendU function which will create a new bitmap. This bitmap will be drawn on the screen. And at last we create a new copy of the screen. The old copy is the background backup bitmap. On WM_WINDOWPOSCHANGED message we POST a WM_PAINT message to our window for updating. NEW: In this version the size of the window can be changed! _____________________________ Please vote it :-) Sorry for my bad english.
Use your sound card input analyze frequency response. This application works like a real spectrum analyzer. Uses the line / mic input of the sound card. Great for testing speaker response.
This is a simple, easy to use function that shows how to load a bitmap from a file then bitblit it to a window.
This is a nice electronic address-phone book. Is completely designed in graphic mode. With this program you can save, delete and search information of your friends, family and companies. To use this program you have to increase the memory that borland C use, at least 256 Kb. I wrote this program to get the final grade in C programming. This program is written in spanish. Please, vote for this code!!
Demonstrates how you can draw OpenGL to a window that you created in a dialog box with the resource editor, without having to manually use CreateWindow
Here is an example of how to use back-buffer device contexts for on-screen animation; the basis for all graphical games
Shows how to load bitmaps of any size and stretch them onto a window.
This example shows you how to shape your applications window to any bitmap in a resource really good looking effect for your apps.
This is an upgrade to my previous Tramp MP3 Player. Now has an Reverb/Echo Module. Improved Playlist (with popup menu).. You can sort the list by Title or Artist. Also you can edit the ID3 info. Added a VU meter control. Fixed a couple of bugs in the decoder. Improved the help (if there is such a thing)... View the Readme.Txt for more info. If you have the old Tramp Player, the playlist files (*.lst) and the trampcfg.dat file are obsolete. Delete them if you install this in the same folder as the previous version. The program is written in VC++ 6.0.