Results for "Category: Graphics/ Sound"
Grab the opposite 6 character HEX color. This sums up David Weirs Color invert script with just one line of code. See his original code at http://www.pscode.com/vb/scripts/showcode.asp?txtCodeId=7176&lngWId=4 Be careful when comming close to middle gray scale (808080). opposites are same.
Prevent content and processes from being misused for spam or inappropriate use. An image is displayed to the end-user. An attempt is made to prevent OCR recognition by agents, spiders, or artificial intelligence to gain access to content or processes. The image will display a “code” to the user that they are required to enter into a field provided.
Converts an image to HTML table cells. Probably done many times before. This one also creates javascript to invert the image 1 pixel at a time.
Allows you to effortlessly play wave files in a seperate thread while your application continues to operate. Now supports playing embedded resource files and Streams.
This is an old library that I was working on about a year ago. I recently dug up the code for another project and saw that I had built it in a way that could be nicely packaged. Using the xml file provided, it is easy to add new tags as they become standardized. Also, it has a nice feature of making data readable in English. Swap the XML with your own language to support multilingual applications/websites.
This is a class that can turn any bitmap based image format into either, bmp, jpg, gif, tif, or png formats. It also includes setting the quality for Jpg type images. See the code in the module section for example usage. To compile this code, at the command line type vbc image.vb /r:system.drawing.dll . I will add more capabilities in the future. IMPORTASNT NOTE.. add an extra 's' to the words Clas. Sorry but I had to remove the s because PSC's really bad parsing for bad words saw the last three letters and wouldnt let me post it..Very bad form PSC!
thanks to the ImageAnimator class you can easily animate an animate gif on your form. change the gif location in code to one on your system of your choice then run the batch file to compile.
this code sets the screen into VGA mode and fades the screen different colors by pressing certin keys!!!! this code is really easy to understand even for a c++ newbie also this code is very well commented just incase if theres something that you dont understand =]
Draw a single Julia Fractal (Programable) using Win32API and resource file; Use a complex number class for math stuff. Small program; use Z'=Z*Z+C
This is a fully skinnable Spectrum Analyser plugin for Winamp 2.x. It is finished to the point of being usable but not by any means complete and will continue to be updated. Any suggestions/hints would be appreciated. Features: Skinnable, Customisable bar width/spacing/drawing style, Dockable, Optional Peaks, Adjustable Frame rate (1-100 fps), Double Size mode, config dialog box.
This tutorial will teach you how to use the Windows waveOut multimedia functions. It also explains a little about how audio is stored in the digital form. I hope this tutorial is useful. Full source code is included as is a downloadable version wrapped in an MSVC++ project.
It's a 3d Bar winamp Plugin
Cool GUI paint utility for C++ use. You can use the software to make and edit the Images and the add them to your programs. It even loads 16-color low resol ution BMP images, so you can transform them into this format and load em to your programs. I works only in VGA HI mode. It has many cool tools that make it a complete image editor. - It has standard tools like paint,Draw , Ellipse , Box , text with changable fonts etc.. It also has these : Flip the image horizontally or vertically , Invert colors , Cut , copy paste , Color replacer, Selective Saving capability. It manages all These functions without any memory constraint. Its memory is as big as your hard drive, but you will never need more than 350 kb. I am also supplying the file IMAGE.CPP - this is an include file for cpp programs, it contains the function to load the image : - SYNTAX : image(x1,y1,"filename") - x1,y1 are the coordinates of the image. Please see the screenshot. Have fun !! and don't forget to view the readme (V.V. Imp) I will be grateful to you for your comments and suggestions. Please Vote for me. Thanks !!
very simlpe analog clock
This code work with a JPEG, GIF, WMF, BMP skin picture. For Ex. Winamp UI or Freeamp UI etc
Plays an Audio CD with a GUI. I've added a volume control, and I've changed the window type so it can move. I added an Eject/Close button so you can insert a new CD and have it updated right a away. I made it clean the track list and update it when you change the CD Device. I'll keep trying to add some new features. Check out my site at: http://storm.prohosting.com/matev/
This is a single document interface (SDI) application that allows the user to view any bmp file. This is a little slicker than most of the versions I have seen here.
This is a multi-document interface (MDI) bitmap viewer. I features a status bar that shows the time. It also has a toolbar with custom graphics and tool tips.
Takes a screenshot (like PrintScreen keayboard key) and saves it to a diskfile (you can also manipulate it like any other bitmap/graphic)
Engine Features: Enumeration of the display device, resolution modes available to the selected display device, refresh rates available to the selected resolution, color depth available to the selected resolution, pixel/vertex shader versions, texture filter modes for minify, magnify, and mip map. Configures display device based on saved settings or defaults. Dynamically creates lights. Load Direct3DX Meshes into memory. Dynamically draws each mesh from one algorithm; Scales, rotates, and positions the mesh. Dynamically positions and faces the camera. Can count FPS. Draws text. World Editor Features: Viewport is drawn through the engine on a separate thread. Dynamically create static meshes through the engine. Dynamically create lights through the engine. Dynamically draws each mesh through the engine. Update: Lights can be moved, rotated, color changed, and type changed. The HUD can also now display what device mode the engine is using. Fixed some bugs.