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Results for "Category: Graphics/ Sound"

6_2008-2009 #216441
Developing charts in C#.NET

This is an example application that shows how to draw charts in c# on .NET framework 2.0. This application draws 4 types of charts (Line chart, Column chart, Pie chart and Scatter chart) along with gridlines and title options.

6_2008-2009 #216510
COMPUTER GRAPHICS

DDA LINE ALGORITHM,BRESENHAM'S LINE ALGORITHM,BRESENHAM'S CIRCLE ALGORITHM,DRAWING CIRCLE TRIGONOMETRIC METHOD,SHEARING,TRANSLATION,SCALING,ROTATION ABOUT AN ORIGIN AND ANY POINT,BEZIER CURVE NTH ORDER ETC.

6_2008-2009 #216557
Air India Reservation

This Program generalizes how Reservation is done. It comprises of graphics and sound effects. Even mouse is used in it. It will be great to present this one as a project. Enjoy.

6_2008-2009 #216709
Movie Player

Movie Player

6_2008-2009 #216770
TextRotateandMove

This is a simple demonstration of how to draw rotated text with or without an outline onto an image, and move it around with the mouse.

6_2008-2009 #217189
Boarder Design Using Delay. In C

to give informations.

7_2009-2012 #218565
Morphyx MP3 Encoder

An MP3 encoder using a GUI. Very simple, easy-to-use program that gives you the option of using two encoding engines. The GUI was written in Visual Basic, but the encoder was written in C. Enjoy!

7_2009-2012 #219699
Gravity Works!

Gravity Simulator that uses the OpenGL Libraries. I used the GLUT event handler interface to control Mouse functions. Found at: http://modzer0.cs.uaf.edu/~hartsock/C_Cpp/OpenGL/Gravity.html

7_2009-2012 #219788
ASP bar chart

This code is an example how to use a random color generator and a table to create a Bar Chart.

7_2009-2012 #220113
ExtFloodFill in VB.NET

The best way to flood fill is to use ExtFloodFill. Absolutely vital functionality for graphics applications. Trouble is it doesn't lend itself for use with .NET. Your only alternative to ExtFloodFill is to use recursive routines to scan an image and change pixels colors appropriately. This can be quite inefficient and take an unreasonable amount of time to perform. There was quite a good example last month here on PSC and I've seen a good one by Bob Powel. Searching on the intenet for ExtFloodFill and .NET will return many examples of people wanting to use ExtFloodFill but I have yet to see a solution. So here it is.

7_2009-2012 #220175
csMovieLibraryPro v2.0 with Example Application

A powerful Class Library for pretty much all of your movie playing needs. No 3rd party controls or DirectX to worry about. Uses the established MCI command interface. Designed to be easy to use, understand, and implement. The compiled Library is only 32KB. The Class was written in VB.Net. But once the Class is compiled, it can be used by any .Net language. Add COM Interop if you want to use it for the Classic Visual Basic versions. This Library includes over 55 subs, functions, and propertys to make a full and feature rich movie application. Some of the features include: Getting the movie and audio status. Get or Set the playing position in frames, millseconds or seconds. Get the length of the movie in frames, milliseconds or seconds. Get the nominal frame rate and frames per second. Play the movie in a child window or the default window. Play the movie in full screen or custom tune the location and size of the movie. Set the volume level for each channel separately or set the level for both channels. Shutdown the audio or video output. Can even change the speed at which the movie plays. There are many more features available that I don't have time to write. In this Class Library I include a simple Application to show some of the features or to get you started on using the library. This Library took a bit of time and work to build. So, it would be nice to get some feedback and comments on how to improve it. Please feel free to vote and visit my website at: http://www.vbcodesource.com. Hope you find this Class Library useful and beneficial. Note: the .dll file will most likely be stripped from the zip file. So, you will most likely need to recompile the Class Library project.

7_2009-2012 #220242
Visual C++, Window Creation, Line Drawing/Basic Win32 Game Programming, Looping Therory

The purpose of this is to show various Win32 Methods and some Theory. It creates a Win32 Extended class, it then Creates and Extended Window, it then starts to show that basics of Win32 Game Programming, that is an infinite loop. This shows a good theory of how to initialize variables in game programming. At first my approach was to initialize the variables in the loop and use a BOOL to say it was the first time in the loop, then on my third look at how the code was working I found the fastest way to set the first time variables, outside the loop, rather than having the computer check an if statement was true, this was the theory. This programme starts at a random position (the initializing theory), (in the loop) draws a line to a new random position, then sets the end of the line to the beginning of the new one (this is where the loop ends).

7_2009-2012 #220342
Particle Engine

This program shows how a 2D particle engine works. It's not the best code but it gets the job done. I know it could be greatly optimized but I just needed the code like this.

7_2009-2012 #220487
circle

demonstrate how to make a circle with out using the provided circle command. for those of you who have ever need to make use of the symetry of a circle here's a program that will help. The code provided is made into a simple screen saver

7_2009-2012 #220534
Fire Effect

A simple fire like effect is drawn onto the screen.

7_2009-2012 #220565
A Sonique Visual Plugin

Hi Everyone, I'm Very New At This, I'm Usually Found In The VB Section. This Is My Very FIRST C++ Application! I Just Thought I'd Let You Know How Simple It Is To Make A Sonique (www.sonique.com) Visual Plugin. It's Shows The PCM Waveform Of The Mp3 You Are Playing, And Has A Cool Colour Changing Effect. Please Note That This Code May Be Very Sloppy. It Is Also Un-commented, But If You Ask, I Shall Upload An Annotated Version. (P.S. This Has Only Been Tested On Sonique 1.51.0 , And Pleassseeee Vote And Give Comments.)

7_2009-2012 #220603
Fireworks ( SetDIBitsToDevice )

I found a java class called "jahabi.class" which diplayed excellent fireworks. I decomiled it and changed it over to C++. This will show you how to render a bitmap using SetDIBitsToDevice() and creating a bitmap using CreateDIBSection(). This shows you how to manipulate a bitmap's bits in memory. Great for fast processing of graphic effects. (does not use DirectX or OpenGL)

7_2009-2012 #220604
CBloobCtrl

This is a control derrived from MFC's CWnd class... it's more or less a worthless control... it doesn't do much but make cool little "bloobs" move around in the control and melts them together. Just a neat little effect to add to your MFC programs to catch someone's attention.

7_2009-2012 #220619
OpenGL 3d Particle Engine

This is a 3d particle engine written in 5 minutes... literally. It is written on the basecode of NeHe's tutorials at nehe.gamedev.net, but is a completely original work. It displays a total of 10000 particles, and each has a random shade of blue as a color, its own position, and its own speed in all 3 directions. You can rotate the image using the 4 arrow keys. (Hit ESCAPE to exit) Please vote and leave feedback. Ignore the title of 3d RPG, that is because it is one of my future projects im experimenting with.

7_2009-2012 #220636
GRAPHICAL WELCOME SCREEN

GRAPHICAL WELCOME FOR ANY PROGRAM OR PROGRAMMER, WHO WANT'S TO IMPRESS HIS USER, MAY IT BE A CLASS PROJECT OR A PROFESSONAL PRESENTATION.

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