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Results for "Author: carl warwick"

2002ASP #99
A Complete screen saver + Scrolling Fading credits

This program demonstrates how to create a screen saver in Visual Basic, it also shows how to make scrolling credits that fade in and out of the screen. The Fading, Scrolling credits:- Useful for end credits for a game etc. Easy to adapt for you own programs. Only one label and one timer are required at design time. Creating your own Screen Saver:- In the module you'll find the code used to make the screen saver, without this code your screen saver will just run straight away without you even selecting it. It also shows you how to use a settings screen, and saves these settings to control.ini in windows which is where the information for all screen savers is saved. Once you have made your screen saver make it into an exe file. Change the file extension to .scr Right click it and click install and there you have it, your very own screen saver... For a complete free game created in VB go to http://www.parkstonemot.freeserve.co.uk/indexfw.htm

2002ASP #5491
Particle system (DX7)

This demonstrates the use of D3D to render particles, there are 3 different particle systems, but all with very similar interfaces, and it only takes 3 or 4 lines of code to use these classes. The different particle systems that I've demonstrated are snow, fire and smoke, although they can easily be changed, or more added with little effort.

2002C #8703
A Complete screen saver + Scrolling Fading credits

This program demonstrates how to create a screen saver in Visual Basic, it also shows how to make scrolling credits that fade in and out of the screen. The Fading, Scrolling credits:- Useful for end credits for a game etc. Easy to adapt for you own programs. Only one label and one timer are required at design time. Creating your own Screen Saver:- In the module you'll find the code used to make the screen saver, without this code your screen saver will just run straight away without you even selecting it. It also shows you how to use a settings screen, and saves these settings to control.ini in windows which is where the information for all screen savers is saved. Once you have made your screen saver make it into an exe file. Change the file extension to .scr Right click it and click install and there you have it, your very own screen saver... For a complete free game created in VB go to http://www.parkstonemot.freeserve.co.uk/indexfw.htm

2002C #14095
Particle system (DX7)

This demonstrates the use of D3D to render particles, there are 3 different particle systems, but all with very similar interfaces, and it only takes 3 or 4 lines of code to use these classes. The different particle systems that I've demonstrated are snow, fire and smoke, although they can easily be changed, or more added with little effort.

2002VB #17307
A Complete screen saver + Scrolling Fading credits

This program demonstrates how to create a screen saver in Visual Basic, it also shows how to make scrolling credits that fade in and out of the screen. The Fading, Scrolling credits:- Useful for end credits for a game etc. Easy to adapt for you own programs. Only one label and one timer are required at design time. Creating your own Screen Saver:- In the module you'll find the code used to make the screen saver, without this code your screen saver will just run straight away without you even selecting it. It also shows you how to use a settings screen, and saves these settings to control.ini in windows which is where the information for all screen savers is saved. Once you have made your screen saver make it into an exe file. Change the file extension to .scr Right click it and click install and there you have it, your very own screen saver... For a complete free game created in VB go to http://www.parkstonemot.freeserve.co.uk/indexfw.htm

2002VB #22699
Particle system (DX7)

This demonstrates the use of D3D to render particles, there are 3 different particle systems, but all with very similar interfaces, and it only takes 3 or 4 lines of code to use these classes. The different particle systems that I've demonstrated are snow, fire and smoke, although they can easily be changed, or more added with little effort.

ASP_Volume2 #33116
A Complete screen saver + Scrolling Fading credits

This program demonstrates how to create a screen saver in Visual Basic, it also shows how to make scrolling credits that fade in and out of the screen. The Fading, Scrolling credits:- Useful for end credits for a game etc. Easy to adapt for you own programs. Only one label and one timer are required at design time. Creating your own Screen Saver:- In the module you'll find the code used to make the screen saver, without this code your screen saver will just run straight away without you even selecting it. It also shows you how to use a settings screen, and saves these settings to control.ini in windows which is where the information for all screen savers is saved. Once you have made your screen saver make it into an exe file. Change the file extension to .scr Right click it and click install and there you have it, your very own screen saver... For a complete free game created in VB go to http://www.parkstonemot.freeserve.co.uk/indexfw.htm

ASP_Volume2 #36668
Particle system (DX7)

This demonstrates the use of D3D to render particles, there are 3 different particle systems, but all with very similar interfaces, and it only takes 3 or 4 lines of code to use these classes. The different particle systems that I've demonstrated are snow, fire and smoke, although they can easily be changed, or more added with little effort.

ASP_Volume3 #45304
A Complete screen saver + Scrolling Fading credits

This program demonstrates how to create a screen saver in Visual Basic, it also shows how to make scrolling credits that fade in and out of the screen. The Fading, Scrolling credits:- Useful for end credits for a game etc. Easy to adapt for you own programs. Only one label and one timer are required at design time. Creating your own Screen Saver:- In the module you'll find the code used to make the screen saver, without this code your screen saver will just run straight away without you even selecting it. It also shows you how to use a settings screen, and saves these settings to control.ini in windows which is where the information for all screen savers is saved. Once you have made your screen saver make it into an exe file. Change the file extension to .scr Right click it and click install and there you have it, your very own screen saver... For a complete free game created in VB go to http://www.parkstonemot.freeserve.co.uk/indexfw.htm

ASP_Volume3 #53295
Particle system (DX7)

This demonstrates the use of D3D to render particles, there are 3 different particle systems, but all with very similar interfaces, and it only takes 3 or 4 lines of code to use these classes. The different particle systems that I've demonstrated are snow, fire and smoke, although they can easily be changed, or more added with little effort.

C_Volume2 #74178
A Complete screen saver + Scrolling Fading credits

This program demonstrates how to create a screen saver in Visual Basic, it also shows how to make scrolling credits that fade in and out of the screen. The Fading, Scrolling credits:- Useful for end credits for a game etc. Easy to adapt for you own programs. Only one label and one timer are required at design time. Creating your own Screen Saver:- In the module you'll find the code used to make the screen saver, without this code your screen saver will just run straight away without you even selecting it. It also shows you how to use a settings screen, and saves these settings to control.ini in windows which is where the information for all screen savers is saved. Once you have made your screen saver make it into an exe file. Change the file extension to .scr Right click it and click install and there you have it, your very own screen saver... For a complete free game created in VB go to http://www.parkstonemot.freeserve.co.uk/indexfw.htm

C_Volume2 #77730
Particle system (DX7)

This demonstrates the use of D3D to render particles, there are 3 different particle systems, but all with very similar interfaces, and it only takes 3 or 4 lines of code to use these classes. The different particle systems that I've demonstrated are snow, fire and smoke, although they can easily be changed, or more added with little effort.

Java_Volume1 #92722
A Complete screen saver + Scrolling Fading credits

This program demonstrates how to create a screen saver in Visual Basic, it also shows how to make scrolling credits that fade in and out of the screen. The Fading, Scrolling credits:- Useful for end credits for a game etc. Easy to adapt for you own programs. Only one label and one timer are required at design time. Creating your own Screen Saver:- In the module you'll find the code used to make the screen saver, without this code your screen saver will just run straight away without you even selecting it. It also shows you how to use a settings screen, and saves these settings to control.ini in windows which is where the information for all screen savers is saved. Once you have made your screen saver make it into an exe file. Change the file extension to .scr Right click it and click install and there you have it, your very own screen saver... For a complete free game created in VB go to http://www.parkstonemot.freeserve.co.uk/indexfw.htm

Java_Volume1 #96274
Particle system (DX7)

This demonstrates the use of D3D to render particles, there are 3 different particle systems, but all with very similar interfaces, and it only takes 3 or 4 lines of code to use these classes. The different particle systems that I've demonstrated are snow, fire and smoke, although they can easily be changed, or more added with little effort.

1_2002 #104061
A Complete screen saver + Scrolling Fading credits

This program demonstrates how to create a screen saver in Visual Basic, it also shows how to make scrolling credits that fade in and out of the screen. The Fading, Scrolling credits:- Useful for end credits for a game etc. Easy to adapt for you own programs. Only one label and one timer are required at design time. Creating your own Screen Saver:- In the module you'll find the code used to make the screen saver, without this code your screen saver will just run straight away without you even selecting it. It also shows you how to use a settings screen, and saves these settings to control.ini in windows which is where the information for all screen savers is saved. Once you have made your screen saver make it into an exe file. Change the file extension to .scr Right click it and click install and there you have it, your very own screen saver... For a complete free game created in VB go to http://www.parkstonemot.freeserve.co.uk/indexfw.htm

1_2002 #109453
Particle system (DX7)

This demonstrates the use of D3D to render particles, there are 3 different particle systems, but all with very similar interfaces, and it only takes 3 or 4 lines of code to use these classes. The different particle systems that I've demonstrated are snow, fire and smoke, although they can easily be changed, or more added with little effort.

2_2002-2004 #119869
A Complete screen saver + Scrolling Fading credits

This program demonstrates how to create a screen saver in Visual Basic, it also shows how to make scrolling credits that fade in and out of the screen. The Fading, Scrolling credits:- Useful for end credits for a game etc. Easy to adapt for you own programs. Only one label and one timer are required at design time. Creating your own Screen Saver:- In the module you'll find the code used to make the screen saver, without this code your screen saver will just run straight away without you even selecting it. It also shows you how to use a settings screen, and saves these settings to control.ini in windows which is where the information for all screen savers is saved. Once you have made your screen saver make it into an exe file. Change the file extension to .scr Right click it and click install and there you have it, your very own screen saver... For a complete free game created in VB go to http://www.parkstonemot.freeserve.co.uk/indexfw.htm

2_2002-2004 #123421
Particle system (DX7)

This demonstrates the use of D3D to render particles, there are 3 different particle systems, but all with very similar interfaces, and it only takes 3 or 4 lines of code to use these classes. The different particle systems that I've demonstrated are snow, fire and smoke, although they can easily be changed, or more added with little effort.

3_2004-2005 #138413
A Complete screen saver + Scrolling Fading credits

This program demonstrates how to create a screen saver in Visual Basic, it also shows how to make scrolling credits that fade in and out of the screen. The Fading, Scrolling credits:- Useful for end credits for a game etc. Easy to adapt for you own programs. Only one label and one timer are required at design time. Creating your own Screen Saver:- In the module you'll find the code used to make the screen saver, without this code your screen saver will just run straight away without you even selecting it. It also shows you how to use a settings screen, and saves these settings to control.ini in windows which is where the information for all screen savers is saved. Once you have made your screen saver make it into an exe file. Change the file extension to .scr Right click it and click install and there you have it, your very own screen saver... For a complete free game created in VB go to http://www.parkstonemot.freeserve.co.uk/indexfw.htm

3_2004-2005 #141965
Particle system (DX7)

This demonstrates the use of D3D to render particles, there are 3 different particle systems, but all with very similar interfaces, and it only takes 3 or 4 lines of code to use these classes. The different particle systems that I've demonstrated are snow, fire and smoke, although they can easily be changed, or more added with little effort.

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