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Results for "Author: dmitrie frolov"

Java_Volume1 #100298
Jumping Frog

Create transparent bitmaps at run-time!

Java_Volume1 #100452
Knight Moves

Fill all the squares of a chessboard with a single knight. A well-commented code shows how to use a virtual window, and how to combine drawing to a virtual DC with direct on-screen drawing for better effects.

1_2002 #111550
Minesweeper

This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!

1_2002 #111551
Jumping Frog

Create transparent bitmaps at run-time!

1_2002 #111552
MP3 Player

Create your own mp3 player. Provides basic functionality, plus dynamic playlist management. The code uses custom toolbars as player buttons (including tooltips), and MCI library strings to operate the player. A second window with a child listbox is designed to add to and delete from a playlist. The playlist is managed as a linked list during the session, and stored in a file upon exit, so it can be loaded at next start-up.

2_2002-2004 #127399
Minesweeper

This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!

2_2002-2004 #127445
Jumping Frog

Create transparent bitmaps at run-time!

2_2002-2004 #127599
Knight Moves

Fill all the squares of a chessboard with a single knight. A well-commented code shows how to use a virtual window, and how to combine drawing to a virtual DC with direct on-screen drawing for better effects.

3_2004-2005 #145943
Minesweeper

This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!

3_2004-2005 #145989
Jumping Frog

Create transparent bitmaps at run-time!

3_2004-2005 #146143
Knight Moves

Fill all the squares of a chessboard with a single knight. A well-commented code shows how to use a virtual window, and how to combine drawing to a virtual DC with direct on-screen drawing for better effects.

4_2005-2006 #157145
Minesweeper

This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!

4_2005-2006 #157146
Jumping Frog

Create transparent bitmaps at run-time!

4_2005-2006 #157147
MP3 Player

Create your own mp3 player. Provides basic functionality, plus dynamic playlist management. The code uses custom toolbars as player buttons (including tooltips), and MCI library strings to operate the player. A second window with a child listbox is designed to add to and delete from a playlist. The playlist is managed as a linked list during the session, and stored in a file upon exit, so it can be loaded at next start-up.

4_2005-2006 #157148
Knight Moves

Fill all the squares of a chessboard with a single knight. A well-commented code shows how to use a virtual window, and how to combine drawing to a virtual DC with direct on-screen drawing for better effects.

5_2007-2008 #179663
Minesweeper

This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!

5_2007-2008 #179664
Jumping Frog

Create transparent bitmaps at run-time!

5_2007-2008 #179665
MP3 Player

Create your own mp3 player. Provides basic functionality, plus dynamic playlist management. The code uses custom toolbars as player buttons (including tooltips), and MCI library strings to operate the player. A second window with a child listbox is designed to add to and delete from a playlist. The playlist is managed as a linked list during the session, and stored in a file upon exit, so it can be loaded at next start-up.

5_2007-2008 #179666
Knight Moves

Fill all the squares of a chessboard with a single knight. A well-commented code shows how to use a virtual window, and how to combine drawing to a virtual DC with direct on-screen drawing for better effects.

6_2008-2009 #202181
Minesweeper

This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!

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