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Results for "Author: dmitrie frolov"

6_2008-2009 #202182
Jumping Frog

Create transparent bitmaps at run-time!

6_2008-2009 #202183
MP3 Player

Create your own mp3 player. Provides basic functionality, plus dynamic playlist management. The code uses custom toolbars as player buttons (including tooltips), and MCI library strings to operate the player. A second window with a child listbox is designed to add to and delete from a playlist. The playlist is managed as a linked list during the session, and stored in a file upon exit, so it can be loaded at next start-up.

6_2008-2009 #202184
Knight Moves

Fill all the squares of a chessboard with a single knight. A well-commented code shows how to use a virtual window, and how to combine drawing to a virtual DC with direct on-screen drawing for better effects.

7_2009-2012 #224699
Minesweeper

This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!

7_2009-2012 #224700
Jumping Frog

Create transparent bitmaps at run-time!

7_2009-2012 #224701
MP3 Player

Create your own mp3 player. Provides basic functionality, plus dynamic playlist management. The code uses custom toolbars as player buttons (including tooltips), and MCI library strings to operate the player. A second window with a child listbox is designed to add to and delete from a playlist. The playlist is managed as a linked list during the session, and stored in a file upon exit, so it can be loaded at next start-up.

7_2009-2012 #224702
Knight Moves

Fill all the squares of a chessboard with a single knight. A well-commented code shows how to use a virtual window, and how to combine drawing to a virtual DC with direct on-screen drawing for better effects.

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