Results for "Author: dmitrie frolov"
Create transparent bitmaps at run-time!
Create your own mp3 player. Provides basic functionality, plus dynamic playlist management. The code uses custom toolbars as player buttons (including tooltips), and MCI library strings to operate the player. A second window with a child listbox is designed to add to and delete from a playlist. The playlist is managed as a linked list during the session, and stored in a file upon exit, so it can be loaded at next start-up.
Fill all the squares of a chessboard with a single knight. A well-commented code shows how to use a virtual window, and how to combine drawing to a virtual DC with direct on-screen drawing for better effects.
This is a version of a Minesweeper game (like the one in a standard Microsoft game folder), written in Windows SDK. It consists of a 10 x 10 field with 10 randomly placed bombs. Left-clicking opens a cell, right-clicking flags the cell for a bomb, and second right-clicking unflags a flagged cell. Opened cells are either blank, or show you a number of ajdacent bombs. The code doesn't maintain scores in an ini ile, nor does it time your peformance; but it lets you play over and over until you really get tired of it. Enjoy!
Create transparent bitmaps at run-time!
Create your own mp3 player. Provides basic functionality, plus dynamic playlist management. The code uses custom toolbars as player buttons (including tooltips), and MCI library strings to operate the player. A second window with a child listbox is designed to add to and delete from a playlist. The playlist is managed as a linked list during the session, and stored in a file upon exit, so it can be loaded at next start-up.
Fill all the squares of a chessboard with a single knight. A well-commented code shows how to use a virtual window, and how to combine drawing to a virtual DC with direct on-screen drawing for better effects.