Results for "Author: nitin gupta"
The code can be used as a 3-D engine without using any kind of external 3-D stuff and the whole game has been made using Bitblt API. An easy to understand code, making such a game is no joke. See it for yourself, and I bet you wont be dissapointed to see my own Doom. The game Cannon online again - which is actually an improvement over Simon Price's 3-D Amazing. This makes you feel it more like a game, with stuff like sound effects, enemies, new levels, more textures and movements. Perfect collision detecttion. Credits for Ray-tracing and rendering (algo) go to Mr. Simon Price.
I have observed that many browsers are coming up, but none supports the same format when a new window is opened, simply because they use IE control. Here's a code for guys who want to create forms at Runtime (Copy their previous forms onto new ones). Plz vote if u use it !!
The code includes the whole game of chess and a new header files to use mouse, change its cursor etc in C++. Excellent graphics just make it a perfect choice. The game also includes a 16-Color BITMAP importer.
The code can be used as a 3-D engine without using any kind of external 3-D stuff and the whole game has been made using Bitblt API. An easy to understand code, making such a game is no joke. See it for yourself, and I bet you wont be dissapointed to see my own Doom. The game Cannon online again - which is actually an improvement over Simon Price's 3-D Amazing. This makes you feel it more like a game, with stuff like sound effects, enemies, new levels, more textures and movements. Perfect collision detecttion. Credits for Ray-tracing and rendering (algo) go to Mr. Simon Price.
I have observed that many browsers are coming up, but none supports the same format when a new window is opened, simply because they use IE control. Here's a code for guys who want to create forms at Runtime (Copy their previous forms onto new ones). Plz vote if u use it !!
The code includes the whole game of chess and a new header files to use mouse, change its cursor etc in C++. Excellent graphics just make it a perfect choice. The game also includes a 16-Color BITMAP importer.
The code can be used as a 3-D engine without using any kind of external 3-D stuff and the whole game has been made using Bitblt API. An easy to understand code, making such a game is no joke. See it for yourself, and I bet you wont be dissapointed to see my own Doom. The game Cannon online again - which is actually an improvement over Simon Price's 3-D Amazing. This makes you feel it more like a game, with stuff like sound effects, enemies, new levels, more textures and movements. Perfect collision detecttion. Credits for Ray-tracing and rendering (algo) go to Mr. Simon Price.
I have observed that many browsers are coming up, but none supports the same format when a new window is opened, simply because they use IE control. Here's a code for guys who want to create forms at Runtime (Copy their previous forms onto new ones). Plz vote if u use it !!
The code includes the whole game of chess and a new header files to use mouse, change its cursor etc in C++. Excellent graphics just make it a perfect choice. The game also includes a 16-Color BITMAP importer.
The code can be used as a 3-D engine without using any kind of external 3-D stuff and the whole game has been made using Bitblt API. An easy to understand code, making such a game is no joke. See it for yourself, and I bet you wont be dissapointed to see my own Doom. The game Cannon online again - which is actually an improvement over Simon Price's 3-D Amazing. This makes you feel it more like a game, with stuff like sound effects, enemies, new levels, more textures and movements. Perfect collision detecttion. Credits for Ray-tracing and rendering (algo) go to Mr. Simon Price.
I have observed that many browsers are coming up, but none supports the same format when a new window is opened, simply because they use IE control. Here's a code for guys who want to create forms at Runtime (Copy their previous forms onto new ones). Plz vote if u use it !!
The code includes the whole game of chess and a new header files to use mouse, change its cursor etc in C++. Excellent graphics just make it a perfect choice. The game also includes a 16-Color BITMAP importer.
The code can be used as a 3-D engine without using any kind of external 3-D stuff and the whole game has been made using Bitblt API. An easy to understand code, making such a game is no joke. See it for yourself, and I bet you wont be dissapointed to see my own Doom. The game Cannon online again - which is actually an improvement over Simon Price's 3-D Amazing. This makes you feel it more like a game, with stuff like sound effects, enemies, new levels, more textures and movements. Perfect collision detecttion. Credits for Ray-tracing and rendering (algo) go to Mr. Simon Price.
I have observed that many browsers are coming up, but none supports the same format when a new window is opened, simply because they use IE control. Here's a code for guys who want to create forms at Runtime (Copy their previous forms onto new ones). Plz vote if u use it !!
The code includes the whole game of chess and a new header files to use mouse, change its cursor etc in C++. Excellent graphics just make it a perfect choice. The game also includes a 16-Color BITMAP importer.
The code can be used as a 3-D engine without using any kind of external 3-D stuff and the whole game has been made using Bitblt API. An easy to understand code, making such a game is no joke. See it for yourself, and I bet you wont be dissapointed to see my own Doom. The game Cannon online again - which is actually an improvement over Simon Price's 3-D Amazing. This makes you feel it more like a game, with stuff like sound effects, enemies, new levels, more textures and movements. Perfect collision detecttion. Credits for Ray-tracing and rendering (algo) go to Mr. Simon Price.
I have observed that many browsers are coming up, but none supports the same format when a new window is opened, simply because they use IE control. Here's a code for guys who want to create forms at Runtime (Copy their previous forms onto new ones). Plz vote if u use it !!
The code includes the whole game of chess and a new header files to use mouse, change its cursor etc in C++. Excellent graphics just make it a perfect choice. The game also includes a 16-Color BITMAP importer.
The code can be used as a 3-D engine without using any kind of external 3-D stuff and the whole game has been made using Bitblt API. An easy to understand code, making such a game is no joke. See it for yourself, and I bet you wont be dissapointed to see my own Doom. The game Cannon online again - which is actually an improvement over Simon Price's 3-D Amazing. This makes you feel it more like a game, with stuff like sound effects, enemies, new levels, more textures and movements. Perfect collision detecttion. Credits for Ray-tracing and rendering (algo) go to Mr. Simon Price.
I have observed that many browsers are coming up, but none supports the same format when a new window is opened, simply because they use IE control. Here's a code for guys who want to create forms at Runtime (Copy their previous forms onto new ones). Plz vote if u use it !!