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Results for "Author: oeb"

2002ASP #6144
Simple Rubix cube

This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.

2002ASP #6145
Projectile Physics (useful for games)

The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D

2002ASP #6146
Simple Text based Adventure

This is a simple Text based game in its early stages. It is intended to be a cross between the old unix games Adventure and Rouge (basicly a Rouge with more discriptions (sp?). It reads maps and events from ASCII text files so the maps etc are Easy to change. I have yet to add monsters, items or anything else and mabey in some release Imight try stringing together a random map generator. Hope you like it, oeb

2002C #14748
Simple Rubix cube

This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.

2002C #14749
Projectile Physics (useful for games)

The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D

2002C #14750
Simple Text based Adventure

This is a simple Text based game in its early stages. It is intended to be a cross between the old unix games Adventure and Rouge (basicly a Rouge with more discriptions (sp?). It reads maps and events from ASCII text files so the maps etc are Easy to change. I have yet to add monsters, items or anything else and mabey in some release Imight try stringing together a random map generator. Hope you like it, oeb

2002VB #23352
Simple Rubix cube

This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.

2002VB #23353
Projectile Physics (useful for games)

The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D

2002VB #23354
Simple Text based Adventure

This is a simple Text based game in its early stages. It is intended to be a cross between the old unix games Adventure and Rouge (basicly a Rouge with more discriptions (sp?). It reads maps and events from ASCII text files so the maps etc are Easy to change. I have yet to add monsters, items or anything else and mabey in some release Imight try stringing together a random map generator. Hope you like it, oeb

ASP_Volume2 #29407
IP Converter V 0.1

This is a simply app used for converting IP address' into Hexidecimal, octal and dword values, In its next incarnation it will be able to do the reverse too (its eventuall aim is to become a URL obfusticator(sp?)

ASP_Volume2 #29408
Simple Rubix cube

This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.

ASP_Volume2 #29892
Projectile Physics (useful for games)

The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D

ASP_Volume2 #29923
Simple Text based Adventure

This is a simple Text based game in its early stages. It is intended to be a cross between the old unix games Adventure and Rouge (basicly a Rouge with more discriptions (sp?). It reads maps and events from ASCII text files so the maps etc are Easy to change. I have yet to add monsters, items or anything else and mabey in some release Imight try stringing together a random map generator. Hope you like it, oeb

ASP_Volume3 #57465
Simple Text based Adventure

This is a simple Text based game in its early stages. It is intended to be a cross between the old unix games Adventure and Rouge (basicly a Rouge with more discriptions (sp?). It reads maps and events from ASCII text files so the maps etc are Easy to change. I have yet to add monsters, items or anything else and mabey in some release Imight try stringing together a random map generator. Hope you like it, oeb

ASP_Volume3 #57466
IP Converter V 0.1

This is a simply app used for converting IP address' into Hexidecimal, octal and dword values, In its next incarnation it will be able to do the reverse too (its eventuall aim is to become a URL obfusticator(sp?)

ASP_Volume3 #57467
Simple Rubix cube

This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.

ASP_Volume3 #57468
Projectile Physics (useful for games)

The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D

C_Volume2 #70469
IP Converter V 0.1

This is a simply app used for converting IP address' into Hexidecimal, octal and dword values, In its next incarnation it will be able to do the reverse too (its eventuall aim is to become a URL obfusticator(sp?)

C_Volume2 #70470
Simple Rubix cube

This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.

C_Volume2 #70954
Projectile Physics (useful for games)

The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D

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