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Results for "Volume: ASP_Volume3"

ASP_Volume3 #55143
A Step by Step Quest to 3D Engine Programming Lesson 1: initialization

This is the First tutorials of A quest for a 3D engine progamming. This lesson #1 shows how to design the engine objects and initialize 3D device for drawing,compute frames per second. this is a very easy readable for beginners and people who want to start 3D programming and a basic DirectX experience. feel free to leave comments and feedback

ASP_Volume3 #65582
XCaptura

With This program you make Webcam Captures,I Dont Made a Screen shot because,The Source Dont Needed,Is Easy To Use,I Made this program in aproximately 30 Minutes.If You Like this program,Please Leave a message and a vote,Thanks

ASP_Volume3 #61755
nspCheckBox 1.0

Small, attractiveness and faster draw checkbox programmed by Steppenwolfe and modified a little by my. Comments is wellcome, votes I prefer that not. NOTE: The intellectual author of the code authorizes myself to make it public.

ASP_Volume3 #55142
A Quest to a 3D Engine Programming Lesson 4: Transformations

This 4th tutorial of my Quest to a 3D Engine programming series, deals with polygon drawing and object transformation (scale,rotate,translate). It introduces a new vertex format for drawing 3D colored vertice. Leave feedbacks and comments

ASP_Volume3 #56901
INI Code Database

Who says you cant store code in a INI file ! The workarounds where quite easy ! Name says it all. Enjoy !!!

ASP_Volume3 #65816
Advanced Encryption Standard Class

Fast and efficient military grade encryption in a single class that can be added to any project. AES (128 bit blocksize Rijndael with 128, 192, or 256 bit keysize) is used by the US government to protect SECRET and (with 192 or 256 bit keys) TOP SECRET classified data. Unlike other block ciphers, AES is efficient in VB because encrypting a block can be done using only CopyMemory, Xor, and a few bit masks in the final round. This class can be set to support all Rijndael key and block sizes. (128, 160, 192, 224, 256)

ASP_Volume3 #65815
Sega Master System / Game Gear Emulator SMS

Emulates the Sega Master System (95%) and Sega Game Gear (60%), no sound support yet, hopefully someone else will implement that!

ASP_Volume3 #65819
Orby 3D RayCaster

I decided to tackle this project simply because of my curiosity in custom 3D and ray casting engines. This is a simple collect-'em-up game demonstrating the recursive raycasting engine that I have developed. It supports multi-layering for animated water and semi-transparent glass windows. It also supports simple sprites and other neat little features. This is written in purely VB and windows API, no DirectX or OpenGL. Check out the code for more detail. Do not forget to explore all corners and to take the time to enjoy the sceneries!!

ASP_Volume3 #65534
ImageViewer

A simple image viewer that: opens, saves, prints, views properties of, manages, copies, pastes, pans, checks the size of, magnifies, and scales images.

ASP_Volume3 #64260
Editable MSFlexGrid

This program shows how you can edit or write in MS FlexGrid without placing any text boxes over it.

ASP_Volume3 #50500
Manipulating Data using Collection and Classes

Shows how a VB Class and Collections can be used to manipulate data in memory. A very simple example showing some intermediate-advanced stuff of data manipulation. To handle a lot of data newbies normally use arrays so I hope this example will help them understand Collections + Classes and appreciate their worth. You could use the technique showed in this example to manipulate data in memory then you could save it in an XML file or database. You could load database table info and manipulate it / update it. You could do a lot with much less code without breaking a sweat. The code in Employee and EmployeeCollection classes are commented. Understand those two classes. They are pretty small. The comments should help you understand them well. I recommend you look at the Employee Class first and understand Then look at the EmployeeCollection Class Then read the code in this form. Vote if you like this small elegant solution. Voting much appreciated. Apurva Lawale - http://www.apurvalawale.com/

ASP_Volume3 #65731
Kick The Ball v.2.0

It's an Arkanoid-style game written in visual basic. Addictive and simple..PLEASE VOTE IT.

ASP_Volume3 #65813
icon in menus

WANT TO PUT ICONS IN YOUR MENUS? THIS IS ONE OF THE MOST COMMON PROBLEMS BEGINNER OR EVEN INTERMEDIATE PROGRAMMERS WANTED TO SOLVE. NOW, HERE'S THE EXACT ANSWER TO YOUR PROBLEMS. I SHARE WITH YOU HOW TO PUT ICONS IN YOUR MENUS IN THE SIMPLEST WAY, FEW LINES OF CODES AND 1 FORM ILUSTRATION. RATE ME.

ASP_Volume3 #65279
Atrocious Paint

Its a simple general use Paint Program made in VB 6.0

ASP_Volume3 #64446
A MSN / Windows Live Messenger Webcam Capture Utility

Captures a webcam from MSN / Windows Live Messenger (or any other app) and saves the image to the disk. You choose how big to make the result, and where to crop it. Will only save an image to the disk if it differs from the last image it saved (so you dont get tons of the same image saved). Code is not commented, and may be hard to follow. Sorry about that, I just thought I'd share it incase anyone is interested =]

ASP_Volume3 #55128
A Quest to a 3D Engine Programming Lesson 6: Adding First Person Shooter Camera

This 6th tutorial of my Quest to a 3D Engine programming series, deals with Advanced Camera System, a new Camera Class has been Added. It handle both 6DOF (6 Degree of Freedom) and FPS camera. An Input Class have been implemented it handles All input devices (Keyboard,Mouse,Joystick..). Numerous bugs have been fixed thank to all your comments and feedbacks over the previous tutorials. this Step is very important, Now the Engine is quite okay for a little 3D game. We have to add,collision, Sky system, lensFlare, particle system. We will show how to add this modules in nest tutorials, Since then, enjoy my code and Vote, leave comments and feedbacks. Polaris

ASP_Volume3 #63022
dcButton ActiveX Control - First Public Release!

2nd UPDATED!!! Still working on other issues. New and improved button styles. Fast and efficient control. Good icon/picture handling. Heavy API usage. Rare/uncommon button events aware. Unicode text support. Popup menu support. Single-file'd ownerdrawn usercontrol. Lite & full versions supplied. Fully optimized & flexible codes. Very well commented. Compile ready. For advance & novice users. Coding history provided. In-file code links. Should work on Windows 95 or later (Based on API requirements). Free for use by everyone. No registration required. Comments/suggestions appreciated. Votes valued. Donations/promotions welcome. Made in the Philippines!

ASP_Volume3 #64056
a 2d car racing game

this is a 2d car racing game. u can play mp3 files as well... just copy ur mp3 files in the mp3 folder... the game is incomplete... actually im looking for suggestions as to what type of game should it be.. simple car racing, checkpoint racing, missions based.. etc... so give ur suggestions if u find this project interesting... also, if u provide me with some top down graphics that would be a gr8 help... anyways looking forward for ur comments and votes...

ASP_Volume3 #64132
Get & Set Exe's Infos

A simple example of how easy it is to extract the infos of an executable (Company Name, Product Name, Description, Copyright etc) and to change them. It basically replaces the bytes with the infos with new ones.

ASP_Volume3 #45634
From PSet to DIB Sections: complete VB Graphics Tutorials - Revised 13/July/2006

Sorry to everyone for re-uploading this as "new"...somehow the old .zip got lost in the moderation. Anyway, for those who don't know - these tutorials cover all aspects of per-pixel interfacing in VB. Included in the tutorial are sections on Point/PSet, Get/SetPixel/V, Get/SetBitmapBits, and Get/StretchDIBits. Speed comparisons and an extra page on general graphics optimizations is included. The tutorials have been completely reformatted and updated with a new section on 4-bit alignment in DIB section width, as well as information on SafeArrays and graphics programming. Comments are welcome!

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