Results for "Volume: ASP_Volume3"
This module will quickly encrypt any text that you give it, using the user supplied keycode. Rather than a simple xor cipher, this code will alter the code in the following ways: 1. Generate a string of random numbers and put them at the beggining of the string. This prevents a possible cracker from figuring out the beginning of the actual message. 2. Transform the key by adding itself in different ways to itself, preventing a simple frequency analysis, particularly in short messages. 3. Screw around with the current character, then change it again depending on whether it's even or odd, then xor it one more time for good measure. 4. Xor the current letter with the next letter. This makes the whole message dependent on the ecryption/decryption of each previous letter. 5. Swap the whole string around in letter-groups the integer-half size of the key (i.e.:int(keylength/2)). This makes it so that a partially decrypted string makes absolutely no sense, and helps to shuffle around words that could be analyzed and solved (like 'the', 'it', '-ing', 'of', etc). If you like the code, voting is good, but I prefer comments and ideas. Post them here or email/YIM ajcis55@yahoo.com. Thanks! [UPDATE} - Fixed the screenshot to show decryption!
Not an application itself, but it helps a lot if you have to manage the position of the words of a text insise an arbitrary shape. There are the basic aligments, horizontally and vertically, and the ability to manage the overflow of a region continuing on a next one. Only for bad people! Have fun...
This is a unique and powerful sequencer.
Handle process (in background) and trap all console inputs and outputs. Inclute a test GUI to show how it works.
The game is 80% because the content is not fully finished. About 10 maps from the eastern side of the world do not exist. The game itself, engine-wise, is 100% done and you will be able to play for atleast an hour to an hour and a half without running out of areas to explore. Before you hop in, the game is hard. Think wisely. Always have potions and bandages, and stay in areas until you know you can make it to the next one. All of the music (except the battle theme) was composed and orchestrated by me. The graphics are all from Final Fantasy 1, but I did a lot of tweaks to them (grass/sand/dead trees/different colored buildings) The game has all sorts of interesting new ideas to RPGs in general. For instance, each weapon in the game can be sharpened. It can be a dull weapon, or a razor sharp weapon. The sharper it is, the more your enemy will bleed when you cut him. The game uses a Blood/Stamina relationship, where, bluntly, the lower your stamina is, the less you'll be able dodge/block attacks, and the more you'll be grazed or cut in battle. There are more things like that, so just try the game! There's ingame tutorials, as I realize it might be difficult to get acustomed to.
3D-ish LED display that rotates. Looks nice! This is kind of a cheap hack of Simon Lynn's 3D Rotating DNA project CodeId=13973 (code of the day earlier this week) Emphisis on "cheap" :-)
This is another implementation of the populer game called samegame with VB. However there are a few custom options.
It keeps the record of all the customers entering the hotel. Database Connection : 1. Control Panel->Administrative Services->Data Sources (ODBC) 2.Under "User DSN" Tab Add a new database by clicking "Add.." 3.Select driver "Microsoft Access Driver(*.mdb)" and click "Finish" 4.Give Data Source name "hotel" 5.Click the button "Select..." 6.Search the database by pointing to the correct drive and directory 7.When the database "hotel.mdb" is shown on the left box. Select the databse and click "Ok" 8.Click "OK" 9. Now the Application is ready for run. 10.Run the file "Hotel Booking"
This code demonstrates simple rope physics. There are bugs in it through, like the rope's line is a bit jumpy and if any point is dragged that is not the first point, the point can be moved anywhere.
Windows Vista/WMP11 menu navigation bar with 4 pre MS Office styles. A simple usercontrol that implements this "new" UI experience. Very simple to use.
Ever see some of these professional applications, perhaps running in the tray that show them selves if the program is executed again yet their is no error generated & wonder how they done it. This is a simple example of one way it can be done. I worked this out for a tray application I am working on . I never seen anything like it posted before so I thought it was slick enough to share.
Prevent other instances of your application from running. When an attempt to open a new instance is made, the first instance of the application is displayed (even if hidden or minimized) and any command line arguments are passed in the first instance. The notification of the first instance is made via Dynamic data exchange (DDE)
This article discusses the PROPER ways to end a program.. I can't believe I'm actually posting this, but after seeing another posting on here and responses where they refer to properly ending a program as "The Advanced Way".... Well.. Here we go..
A fully implemented virtual/stateful listview control, with unbelievable speed. Built in storage and sorting capabilities, with database connector options. Owner drawn, with potential and methods demonstrated for more serious modifications. Many extended styles and methods demonstrated, in what is, without a doubt, the fastest fully implemented listview control in visual basic. __________________________________________________V2 Is Up! Fixed a few things, added icons to some views, and added a usecontrol version. __________________________________________________V3 Is Up! Icon problems resolved in both uc and dll versions. Tab control also added to both revisions. Have fun.. Cheers John
After seeing a few examples submitted attempting to prevent more than one instance. I decided to submit my version. This code will only prevent the 2nd instance from running no matter what directory both .exe are executed from. In addition, it does not use App.PrevInstance and will not bring the 1st instance to the front, just merely a *WORKING* example of how to stop more then one instance from running and the code is very easy to understand and use in your own apps.
This is My attempt on creating a Super Mario scrolling platform game. It's only 380 lines of code. Only one level (Level Editor Included). collision detection with the background is working (enemy's collision detection is somewhat buggy). Poorly commented as i didn't plan to submit it. 6 Standalone modules to help you get a kick in making a game of your own. I intend to write a guide on how to make such games, but as i am watching vb6 dieing i get discouraged. Original game and graphics by Mike Wiering (Turbo Pascal)
Edited to expand comments & samples: Just one of many ways to check for previous instances across processes, that can also pass command line parameters used to start another instance. By now, many of you realize that App.PrevInstance doesn't work all the time. This version is a non-subclassing approach, a subclassing approach may be slightly cleaner. Compile sample project and test.
This code simplifies the code found at http://www.Planet-Source-Code.com/vb/scripts/ShowCode.asp?txtCodeId=24150&lngWId=1 so that one can use a module and just pass a few arguements rather than clutter up your load and unload procedures, or however else you want to call the routines.
Searches files on the hard disk depending on various search criteria. Key features:- user freindly interface, user gets informed when search completes even when he is in some other window, can search recently viewed files etc....
TextPad is a step between MSWord and a notepad. (Actually, its a few steps up from notepad). Some included features are: spell check, auto-capatalization of first character in a sentence, 'Options' page that gets stored in the registry, interchangable fonts, font size, back/foreground colors, clock along with a timer and an alarm, calendar, 'Always-On-Top' feature, cut-copy-paste along with 'Special cut/copy' as well as 'Private cut/copy', text-search/replace, calculator and more. Everything was tested and it seems to work as planned, but if you find any errors, please email me. Another thing, the project contains a total of 18 forms, but most of them are relatively small, so when compiled, its not slow, loads at approx. same speed as notepad. (*I know I probably could've reused some forms, oh , well*). Check it out and let me know what you think... ATTN: The FONTS change from toolbar is fixed. Font Change from toolbar is only for selected text. If you have any questions, please ask before assuming that something doesn't function proerly, I will gladly answer. Thanx ***** P.S. Latest fix: I am resubmitting the textpad, now it will warn user if the filesize is bigger then it can handle, (I tested it at 2 mb, it worked fine. On 4mb it froze). Also, I updated the code so that you can open it using 'Open With' method and it will display the name of the file as well as contents. Try it out, compile it, save the exe file to a known location, then right-click the file you want to view and choose open-with. then click browse, go to location of the textPad.exe file, and click OK. That will open your textfile with my program... ********************Yet another fix... I am sorry this code keeps popping up as new, but dew to all the comments and emailed suggestions, I decided to make this a prfect app. ---7-23-2006: * Search Function bug has been fixed. * WordSpell interface was changed. * Cut/Copy, Special Cut/Copy,Private Cut/Copy, Paste and Private Paste remain disabled/enabled when neccesarry(In the menu and popup menu). I used mnuEdit_Click or HidenMenu_Click event to check the status of the clipboard/PrivateClipboard, and display proper menus.