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Results for "Author: andrei krotkov"

2002ASP #2369
___RPG Engine___

This code is an engine for an RPG engine. It has a battle system (it woirks, but is not the best), a shop system with 3 items to buy, handles messages, can ask yes/no questions, if statements, and many other things. This engine comes with a very simple game, where you have to rescue a princess by battleing a dragon. Includes very unefficient level editor, but it works. Make sure to use WinZip so the directories remain intact.

2002C #10973
___RPG Engine___

This code is an engine for an RPG engine. It has a battle system (it woirks, but is not the best), a shop system with 3 items to buy, handles messages, can ask yes/no questions, if statements, and many other things. This engine comes with a very simple game, where you have to rescue a princess by battleing a dragon. Includes very unefficient level editor, but it works. Make sure to use WinZip so the directories remain intact.

2002VB #19577
___RPG Engine___

This code is an engine for an RPG engine. It has a battle system (it woirks, but is not the best), a shop system with 3 items to buy, handles messages, can ask yes/no questions, if statements, and many other things. This engine comes with a very simple game, where you have to rescue a princess by battleing a dragon. Includes very unefficient level editor, but it works. Make sure to use WinZip so the directories remain intact.

ASP_Volume2 #30964
___RPG Engine___

This code is an engine for an RPG engine. It has a battle system (it woirks, but is not the best), a shop system with 3 items to buy, handles messages, can ask yes/no questions, if statements, and many other things. This engine comes with a very simple game, where you have to rescue a princess by battleing a dragon. Includes very unefficient level editor, but it works. Make sure to use WinZip so the directories remain intact.

ASP_Volume2 #41392
API Bomberman

This great advanced example is an example of a Bomberman game for the PC. There are powerups, hp, and it is 2p. It uses double buffering to draw the screen, and it is cool.

ASP_Volume2 #41394
OpenGL 3d Particle Engine

This is a 3d particle engine written in 5 minutes... literally. It is written on the basecode of NeHe's tutorials at nehe.gamedev.net, but is a completely original work. It displays a total of 10000 particles, and each has a random shade of blue as a color, its own position, and its own speed in all 3 directions. You can rotate the image using the 4 arrow keys. (Hit ESCAPE to exit) Please vote and leave feedback. Ignore the title of 3d RPG, that is because it is one of my future projects im experimenting with.

ASP_Volume2 #41497
A 3D clock, OpenGL

This is a simple program to demonstrate OpenGL. It will show the time in 3d, with the gears rotating in real time. The red squares are the currently active numbers. It runs wery well, and please vote.

ASP_Volume2 #41662
Learning about Vectors

This is an article on implementing vectors in C++. It contains all the 3-dimensional mathematics that can be used to make lighting calculations, physics, etc! Visit my website to find many more articles such as this one! http://akrotkov.bullet-reaction.co.uk is my site.

ASP_Volume3 #47766
___RPG Engine___

This code is an engine for an RPG engine. It has a battle system (it woirks, but is not the best), a shop system with 3 items to buy, handles messages, can ask yes/no questions, if statements, and many other things. This engine comes with a very simple game, where you have to rescue a princess by battleing a dragon. Includes very unefficient level editor, but it works. Make sure to use WinZip so the directories remain intact.

ASP_Volume3 #47767
API Bomberman

This great advanced example is an example of a Bomberman game for the PC. There are powerups, hp, and it is 2p. It uses double buffering to draw the screen, and it is cool.

ASP_Volume3 #47768
OpenGL 3d Particle Engine

This is a 3d particle engine written in 5 minutes... literally. It is written on the basecode of NeHe's tutorials at nehe.gamedev.net, but is a completely original work. It displays a total of 10000 particles, and each has a random shade of blue as a color, its own position, and its own speed in all 3 directions. You can rotate the image using the 4 arrow keys. (Hit ESCAPE to exit) Please vote and leave feedback. Ignore the title of 3d RPG, that is because it is one of my future projects im experimenting with.

ASP_Volume3 #47769
A 3D clock, OpenGL

This is a simple program to demonstrate OpenGL. It will show the time in 3d, with the gears rotating in real time. The red squares are the currently active numbers. It runs wery well, and please vote.

ASP_Volume3 #47770
Learning about Vectors

This is an article on implementing vectors in C++. It contains all the 3-dimensional mathematics that can be used to make lighting calculations, physics, etc! Visit my website to find many more articles such as this one! http://akrotkov.bullet-reaction.co.uk is my site.

C_Volume2 #72026
___RPG Engine___

This code is an engine for an RPG engine. It has a battle system (it woirks, but is not the best), a shop system with 3 items to buy, handles messages, can ask yes/no questions, if statements, and many other things. This engine comes with a very simple game, where you have to rescue a princess by battleing a dragon. Includes very unefficient level editor, but it works. Make sure to use WinZip so the directories remain intact.

C_Volume2 #82454
API Bomberman

This great advanced example is an example of a Bomberman game for the PC. There are powerups, hp, and it is 2p. It uses double buffering to draw the screen, and it is cool.

C_Volume2 #82456
OpenGL 3d Particle Engine

This is a 3d particle engine written in 5 minutes... literally. It is written on the basecode of NeHe's tutorials at nehe.gamedev.net, but is a completely original work. It displays a total of 10000 particles, and each has a random shade of blue as a color, its own position, and its own speed in all 3 directions. You can rotate the image using the 4 arrow keys. (Hit ESCAPE to exit) Please vote and leave feedback. Ignore the title of 3d RPG, that is because it is one of my future projects im experimenting with.

C_Volume2 #82562
A 3D clock, OpenGL

This is a simple program to demonstrate OpenGL. It will show the time in 3d, with the gears rotating in real time. The red squares are the currently active numbers. It runs wery well, and please vote.

C_Volume2 #82727
Learning about Vectors

This is an article on implementing vectors in C++. It contains all the 3-dimensional mathematics that can be used to make lighting calculations, physics, etc! Visit my website to find many more articles such as this one! http://akrotkov.bullet-reaction.co.uk is my site.

Java_Volume1 #90570
___RPG Engine___

This code is an engine for an RPG engine. It has a battle system (it woirks, but is not the best), a shop system with 3 items to buy, handles messages, can ask yes/no questions, if statements, and many other things. This engine comes with a very simple game, where you have to rescue a princess by battleing a dragon. Includes very unefficient level editor, but it works. Make sure to use WinZip so the directories remain intact.

Java_Volume1 #100998
API Bomberman

This great advanced example is an example of a Bomberman game for the PC. There are powerups, hp, and it is 2p. It uses double buffering to draw the screen, and it is cool.

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