Results for "Author: andrei krotkov"
This code is an engine for an RPG engine. It has a battle system (it woirks, but is not the best), a shop system with 3 items to buy, handles messages, can ask yes/no questions, if statements, and many other things. This engine comes with a very simple game, where you have to rescue a princess by battleing a dragon. Includes very unefficient level editor, but it works. Make sure to use WinZip so the directories remain intact.
This code is an engine for an RPG engine. It has a battle system (it woirks, but is not the best), a shop system with 3 items to buy, handles messages, can ask yes/no questions, if statements, and many other things. This engine comes with a very simple game, where you have to rescue a princess by battleing a dragon. Includes very unefficient level editor, but it works. Make sure to use WinZip so the directories remain intact.
This code is an engine for an RPG engine. It has a battle system (it woirks, but is not the best), a shop system with 3 items to buy, handles messages, can ask yes/no questions, if statements, and many other things. This engine comes with a very simple game, where you have to rescue a princess by battleing a dragon. Includes very unefficient level editor, but it works. Make sure to use WinZip so the directories remain intact.
This code is an engine for an RPG engine. It has a battle system (it woirks, but is not the best), a shop system with 3 items to buy, handles messages, can ask yes/no questions, if statements, and many other things. This engine comes with a very simple game, where you have to rescue a princess by battleing a dragon. Includes very unefficient level editor, but it works. Make sure to use WinZip so the directories remain intact.
This great advanced example is an example of a Bomberman game for the PC. There are powerups, hp, and it is 2p. It uses double buffering to draw the screen, and it is cool.
This is a 3d particle engine written in 5 minutes... literally. It is written on the basecode of NeHe's tutorials at nehe.gamedev.net, but is a completely original work. It displays a total of 10000 particles, and each has a random shade of blue as a color, its own position, and its own speed in all 3 directions. You can rotate the image using the 4 arrow keys. (Hit ESCAPE to exit) Please vote and leave feedback. Ignore the title of 3d RPG, that is because it is one of my future projects im experimenting with.
This is a simple program to demonstrate OpenGL. It will show the time in 3d, with the gears rotating in real time. The red squares are the currently active numbers. It runs wery well, and please vote.
This is an article on implementing vectors in C++. It contains all the 3-dimensional mathematics that can be used to make lighting calculations, physics, etc! Visit my website to find many more articles such as this one! http://akrotkov.bullet-reaction.co.uk is my site.
This code is an engine for an RPG engine. It has a battle system (it woirks, but is not the best), a shop system with 3 items to buy, handles messages, can ask yes/no questions, if statements, and many other things. This engine comes with a very simple game, where you have to rescue a princess by battleing a dragon. Includes very unefficient level editor, but it works. Make sure to use WinZip so the directories remain intact.
This great advanced example is an example of a Bomberman game for the PC. There are powerups, hp, and it is 2p. It uses double buffering to draw the screen, and it is cool.
This is a 3d particle engine written in 5 minutes... literally. It is written on the basecode of NeHe's tutorials at nehe.gamedev.net, but is a completely original work. It displays a total of 10000 particles, and each has a random shade of blue as a color, its own position, and its own speed in all 3 directions. You can rotate the image using the 4 arrow keys. (Hit ESCAPE to exit) Please vote and leave feedback. Ignore the title of 3d RPG, that is because it is one of my future projects im experimenting with.
This is a simple program to demonstrate OpenGL. It will show the time in 3d, with the gears rotating in real time. The red squares are the currently active numbers. It runs wery well, and please vote.
This is an article on implementing vectors in C++. It contains all the 3-dimensional mathematics that can be used to make lighting calculations, physics, etc! Visit my website to find many more articles such as this one! http://akrotkov.bullet-reaction.co.uk is my site.
This code is an engine for an RPG engine. It has a battle system (it woirks, but is not the best), a shop system with 3 items to buy, handles messages, can ask yes/no questions, if statements, and many other things. This engine comes with a very simple game, where you have to rescue a princess by battleing a dragon. Includes very unefficient level editor, but it works. Make sure to use WinZip so the directories remain intact.
This great advanced example is an example of a Bomberman game for the PC. There are powerups, hp, and it is 2p. It uses double buffering to draw the screen, and it is cool.
This is a 3d particle engine written in 5 minutes... literally. It is written on the basecode of NeHe's tutorials at nehe.gamedev.net, but is a completely original work. It displays a total of 10000 particles, and each has a random shade of blue as a color, its own position, and its own speed in all 3 directions. You can rotate the image using the 4 arrow keys. (Hit ESCAPE to exit) Please vote and leave feedback. Ignore the title of 3d RPG, that is because it is one of my future projects im experimenting with.
This is a simple program to demonstrate OpenGL. It will show the time in 3d, with the gears rotating in real time. The red squares are the currently active numbers. It runs wery well, and please vote.
This is an article on implementing vectors in C++. It contains all the 3-dimensional mathematics that can be used to make lighting calculations, physics, etc! Visit my website to find many more articles such as this one! http://akrotkov.bullet-reaction.co.uk is my site.
This code is an engine for an RPG engine. It has a battle system (it woirks, but is not the best), a shop system with 3 items to buy, handles messages, can ask yes/no questions, if statements, and many other things. This engine comes with a very simple game, where you have to rescue a princess by battleing a dragon. Includes very unefficient level editor, but it works. Make sure to use WinZip so the directories remain intact.
This great advanced example is an example of a Bomberman game for the PC. There are powerups, hp, and it is 2p. It uses double buffering to draw the screen, and it is cool.