Results for "Author: danish mujeeb"
This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.
The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed
This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees
This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.
The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed
This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees
This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.
The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed
This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees
This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.
The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed
This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees
This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.
This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees
The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed
This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.
The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed
This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees
This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.
The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed