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Results for "Author: danish mujeeb"

2002ASP #5833
Light Studio

This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.

2002ASP #5834
Cohen Sutherland & Liang Barsky Line Clipping Algorithms

The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed

2002ASP #5835
Generate realistic Trees using recursion

This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees

2002C #14437
Light Studio

This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.

2002C #14438
Cohen Sutherland & Liang Barsky Line Clipping Algorithms

The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed

2002C #14439
Generate realistic Trees using recursion

This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees

2002VB #23041
Light Studio

This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.

2002VB #23042
Cohen Sutherland & Liang Barsky Line Clipping Algorithms

The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed

2002VB #23043
Generate realistic Trees using recursion

This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees

ASP_Volume2 #33223
Light Studio

This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.

ASP_Volume2 #38225
Cohen Sutherland & Liang Barsky Line Clipping Algorithms

The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed

ASP_Volume2 #38268
Generate realistic Trees using recursion

This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees

ASP_Volume3 #53976
Light Studio

This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.

ASP_Volume3 #53977
Generate realistic Trees using recursion

This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees

ASP_Volume3 #53978
Cohen Sutherland & Liang Barsky Line Clipping Algorithms

The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed

C_Volume2 #74285
Light Studio

This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.

C_Volume2 #79287
Cohen Sutherland & Liang Barsky Line Clipping Algorithms

The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed

C_Volume2 #79330
Generate realistic Trees using recursion

This program uses the concept of fractals in nature and generates realistic Trees using recursion ( the recursion part is heavily commented ). Each branch can be thought of a small tree on its own and every other branch on that branch. Hence this program uses the concept of recursion very effectively in creating trees

Java_Volume1 #92829
Light Studio

This program simulates the inverse square law of light. To do so, the program gives you an empty (2D) space to place light sources. These sources can be either red, green, or blue. The user can place multiple light sources of any color. The result.. A program which can produce very interesting colorful outputs by just randomly placing light sources. Moreover, once rendered, the program gives you the RGB component of any pixel present in the output. Thus you like a color, take the RGB value to any other program and reproduce it :) Once this is done, the program can simulte(upon pressing render) how these light sources will mix and match and produce an output. The screen shot has been prepared by placing 1 green, 1 blue, and 1 red light sources.

Java_Volume1 #97831
Cohen Sutherland & Liang Barsky Line Clipping Algorithms

The purpose of this program is to demonstrate the popular Cohen Sutherland & Liang Barsky Line Clipping Algorithms. The user can draw variouse lines of different colors and then define the clipping area. The list of line before and after clipping are also displayed

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