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Results for "Author: jared bruni"

2002C #16222
MasterParticle - my first attempt at particle effects

This is my first attempt with using particles. Its simply some snow falling, and you can toggle the direction its going, as well as the speed using the arrow keys. I purposely made this specific source as simple as I possibly could. Now that I understand the basic concept of how particles work, I can work on implementing them in much more complex ways. Thanks to Derick Dong's cool wheather effects demo, thats were I found out how these things work.

2002C #16223
MasterLibrary - Collection of my librarys 6,000 lines +

I have been planning on doing this for a while now, this is a collection of my librarys. I am going to be using it on some future projects I am making. This contains MasterString,MasterX SDK,AOLCPP4 etc. You can use certin preproccescor directives to choose which librarys you want to use. Those directives are documented in the header. Example: #define MASTERLIB #define MASTERX #include "masterlibrary.h"

2002C #16224
MMA (Mixed Martial Arts) Character Editor

This is the character editor for a video game I am working on. I wasnt gonna upload this but I havent given out anything in a while so I though Id share this with you. It contains about 1,500 lines of code. This isnt one of my new open source projects, its actualy part of a game thats being devloped for use over the internet. ( I got like 5 different programs on working on at once, talk about overload!) The MMA simulator is a winsock DirectX game, that lets UFC fight fans player each other via a special winsock chat room. The character editor is how they can create there characters, almost like trading cards to trade with one another. The interface for this program isnt all that great since it was designed to only get the data form the user =). What it does, is have a list of different inputs, which are then translated back into the fighter structure, which can be saved and loaded as a binary file. The game engine, reads the fighter structure from the binary file, matches it with the approrpiate graphics, and there we go, we got a new individual fighter with new stats. You can probaly get some cool information out of this like, saving/loading structures as binary files, common dialogs, splash screen, and some other nifty features. Note were looking for more graphic artists to help out with the characters fighting animations, so if your interested go ahead and give me a message. =) see ya.

2002C #16225
MasterSocket

MasterSocket is a class which encapsulates connecting, and listening with a socket. It also keeps a hold of the sockets id, automaticly initilizes winsock, and destroys winsock. Its good if you dont know how to use winsock.h, since it makes it a whole lot easyier.

2002C #16226
MasterSocket Example Package (2 Programs)

These are the examples on how you can use MasterSocket. There are two examples, the first shows how to setup the socket to listen, and the second program sets up a socket to connect. So basicly open up both of them, and connect. The First will display the data coming in, and the second will pass it the data. It shows how you can use the MasterSocket class to connect and pass data back and forth. Fully commented.

2002C #16227
MasterX SDK 1.5 - Blank Game Skeleton

MasterX SDK , is a way to make video games without having to know how to use DirectX or Windows API. Its really simple to use, and here is a blank game skeleton, from which you can build your game from. It inititilizes the window, sets up the callback functions, and leaves it open for you to build your game upon this source.

2002C #16228
MasterRPG - ALPHA 1

MasterRPG is a 2D rpg game. This is the first alpha release and it is in very early stages of production. So far it contains, the console, the basics of the tile map , plus the character can walk around while being animated. Theres still a whole lot left to be done, and yet it is already around 3139 lines of code. Full source can be downloaded within this article. * updated, now includes a link to download the alpha of the map editor.

2002C #16229
Article concerning the CIS41 Emulator / Assembler / IDE Package

In depth explanation, as well as ability to download. Source codes contain, Platform SDK using Win32 Interfaces, incorperating graphics into interfaces, using mouse moves, customized buttons, command line dos application (for the assembler which contains a awesome string algorithm to translate the mnemoics) a algorithm to process the binary (hex for shortand) that the assembler outputs and a standard notepad wanna be to execute the assembler (so you dont gotta use the commandline). and MORE!!! Features - 15 Instructions - Error Checking, tells you the line of the error and what error it is. - Translates to .8xe - Emulator runs .8xe - Emulator allows full execution and records what it changes. - Emulator allows step by step execution, as if you were debugging. - Emulator contains memory map - Emulator contains register map - Emulator allows process of single machine instruction - Comes with 7 Source codes with assembled .8xe files CIS41 Emulation of Simulation (my friend whos a software enginer says that this is a more propper name) This application is intended to help you learn assembly, binary , hex, and the most basic concepts of binary assembly language. This is something Im learning in school , it is just about a exact replica of the teachers simple fake machine language example. Update: Fixed bugs in code editor, and in the masasmx (for the inc instruction) , newer versions of the source now avialable. -Jared Bruni

2002C #16230
Example Win32 - how to give your window a animated icon

This was another code request. Some of my friends and I were going over things we thought we could add to the site. Right now I am waiting to submit some of my big projects until next month. (Dont want to put my eggs all in one basket). So I have just been answering alot of requests on how to do certin things here and there, so that my postings dont stop since I am working on these other projects. All uploads marked example, or code request, are these types of programs. Examples made to show how to implement, or use specific concepts, not one of my personal program projects. This example shows you how to make your windows icon animate kinda like the ICQ icon does.

2002C #16231
Ratman, simple collision detection, tile map, and map editor

This is an example for one of my friends ( spine). He was asking how you could make a map in a seperate program and then have the game read the map and load it. I added in my wonderful art (in mspaint lol) as well as the ability for my ugly rat to move around. It was to large to upload to PSC, since it freezes whenever I try to upload more then a meg or two. So the download is within this article.

2002C #16232
Obtaining Programming Mastery

This article talks about programming mastery. The procceses involved and what I believe to be the most important aspect of mind to obtain this goal.

2002C #16283
Win32 - System Tray / Popup Menu Example - (fully commented)

This source code will show you how to setup your program to be able to minimize to the system tray, or to make a program that runs from the system tray. Shows how you can make a menu (not from resource), and then have it popup when they right click, or double click the icon in the system tray. Fully commented so you can understand.

2002C #16284
Knights Tour

Algorithm to demonstrate one of the interesting puzzles of chess. This program demonstrates the problem originaly puprosed by the mathmatician Euler. The puzzle is this, can the chess piece known as the knight move around a empty chess board and touch each of the 64 squares once and only once. This demonstrates a solution to this problem. Press the Space bar to move the knight, and press the enter key to return the board back to normal.

2002C #16285
MasterX SDK Tutorial

A tutorial for beginers, for starting off with masterX SDK to create 2D video games.

2002C #16286
Code Request - Making a Tool Window in C

A friend of mine asked me to post this. Shows how you can make a tool window, rather then a standard window. Written in pure C.

2002C #16287
Open GL Example - Manipulating the triangle with arrow keys

My Next step in learning OpenGL from my book. Author says to play around with it, and manipulate the triangle, so I have written a example doing this. Use the up and down arrow keys to change the shape of the triangle.

2002C #16288
Code Request - Using Pointers

My friend Joseph Harvey and I were talkin about pointers, so I made an example to express the concept.

2002C #16289
MasterX SDK - Snow Effect

I was bored today, so I decided to code a Snow Effect using MasterX SDK, inside of MasterLibrary2. Pretty good example for those of you who want to learn MasterX SDK.

2002C #16290
pLanet source code in the Sky with Diamonds

A simple 2D particle engine, not meant to simulate a star field, but just manipulate some particles using nested classes, and inheritance. Utilizing MasterLibrary2

2002C #16291
MasterX Example - 2D Particle Engine Demo

I was bored today, so I decided to write a neat masterX demo. This is a 2D particle engine, and is different from my other 2d particle engines in the fact that the particles can fly in all four directions. Steer my poorly drawn space ship ( yep I used mspaint !), and use the arrow keys to aim and use the space bar to fire. so if your holding up when you hit space, the particle will fly up, if your holding left the particle will fly left. Pretty simple, yet perfect for someone whos never made anything with particles before. peace :)

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