Results for "Author: jared bruni"
Simple programming triva, written in C.
simple file encrypter for linux compiled with gcc
file shredder for gcc, shreds files so when there deleted, there gone for good!
example of the explicit keyword.
gets the hostname, from a web address.
Explains function and class templates.
my very first attempt at writing a language translater. A very basic language that does input and output as well as operations on variables. Translates to C then shells to gcc to compile. For windows users comes with gcc, I am going to make another pass for variable checks for a line by line print out for debugging so sometimes you have to use gcc 's errors to fix your code.
This template allows you to create variables, that can stay static after the program goes out of scope. Ex, you create a variable that holds a value, and after your program ends, and is restarted, the variable will once agian still hold the same value!
Explains namespaces.
using this addon pack for MasterX you can create your own windows inside your MasterX video game.
Just a skeleton to look out when building yours. So you can remember how each part goes into the window skeleton using the platform SDK. My friend asked for this.
Heres a little Winsock IP Chat. Using a rich control. A Perfect example if you dont know how to use winsock.h
MasterString is a string api library thats is thought to sit on top of string.h. It provides intensive searchs, using c- style string manipulation, as well as C++ style using classes. Includes a base class for inheritance, and a higher level class, using it to show you how you can build your own string classes with it. Includes newer types of string manipulation like findstrloc which will actualy record every single instance of a specific string within a string into a structure. Theres a structure to convert strings into a series of arrays, for each line etc. Most users wont have a need for all these intensive algorithm's, but are VERY useful when writing your own scripting languages.
Heres the first tutorial on how to manipulate the MasterX objects to create a 2d video game. Sorry about the formating and spelling and grammer, I didnt spell check was just typed off top of my head. :)
This tutorial was a request on explaing classes. This talks about the inline keyword, polymorphisim, inhertiance, mulitple inheritance, function overloading, Abstract data types, pure virtual functions, and more!
Heres a tutorial which will teach you the basics so you can do some simple inline assembly. Contains code examples and compliments the examples which can also be found on PSC. Also contains x86 instruction list.
This article explains the proccesses involved when using function pointers. As well as explaing how and why they are used.
Here is an example on how you can make a windows application in pure C. No C++ is nessicary, and the source file contains the .C extension. This shows you how you can create icons, menus, buttons, listbox, combobox, static labels and assign them id's and process messages without subclassing each one. This is really good example if you only know dos programing!
This article contains 10 downloads in C and C++. Including the alpha release of my scripting language. As well as source code which was Lost. Console/DirectX/Win32 etc..
PSC CD Show down is basicly a 2D game that I wrote in about 2 hours. Its a pretty simple game, and is based on a true story (lol). The games graphics arent to good, since its programmer art and it is sort of a joke game. Basicly you have your cannon located at the bottom of the screen. You can move the cannon left and right, and fire. PSC CD's start falling from the sky, and you must blast them, before they hit the bottom of the screen. If you destroy 20 + cd's within your 5 lives, the CD cost is lowered. If you dont then you die, and the CD is raised to $500 bucks a copy.