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Results for "Author: jared bruni"

2002C #16292
Karma

A basic concept expressed in the form of C++.

2002C #16293
Master Assembly Script Alpha 2

I thought about trashing the old masasm and masinterp source, and starting over, and have decided to not do that until version 2. This is the second alpha of my scripting engine, and is still very far from completion. This alpha includes backslash escape character sequence, the ability to produce your own objects other then just jared.mve, code labels, and a jmp instruction for loop logic. Right now I am working on the virtual stack, and flag registers, for the cmp instruction so until thats complete we can only do forever loops. However alpha 3 will contain all the completed loop logic. This project still has a long way to go until it is completed I say atleast another month and a few thousand more lines. Any suggestions on language features you think I should add or things I should change are greatly appeciated.(I know Im working on the tokenized string rotuine :))..

2002C #16294
MasterLibrary3

MasterLibrary3 is over 12,000 lines of code. Includes MasterString, MasterString2, AOLCPP, MasterX, MasterOGL, and much more!

2002C #16295
Code Example - Vector Template

a simple vector template.

2002C #16296
LostSideDead Experience

Contains over 200 projects written by LostSideDead members, DirectX, Direct3D, OpenGL, ANSI C, and ANSI C++.

2002C #16297
Code Request - algorithms for standard library string

Contains algorithms which work with the standard string. This was a code request. Contains functions like, left, right, mid, findstr , lcase, ucase etc.

2002C #16298
MasterConsole 3

MasterConsole 3, make console programs for this program in C and C++.

2002C #16299
Code Example - Stack Template

A simple stack template.

2002C #16300
Code Example - List Template

a simple little list template, done for practice. Comes with example driver.

2002C #16301
Code Request - string replace

will replace a substrings within a string. made this for my friend. Watch out for the size of your character arrays so they have enough space for the replacements, so you dont get a buffer overflow.

2002C #16302
MasterString2

contains well over 3,000 lines of string algorithms, structures and classes. Contains backwards compatiblity with MasterString1 (if You want), as well as having all the important algorithms optomized and recoded for MasterString2. Uses operator overloading, namespaces, inheritance, polymorphisim, etc comes with a sample driver program, which uses each of the new recoded algorithms. Well worth a look at.

2002C #16303
FileSpliter

Splits files and combines them back together again, written in C

2002C #16304
Master Assembly Script( MAS ) Beta

Mas Release 1, MasterX SDK 2.2, MVX with MAS, and a Mas Demo

2002C #16305
MasterX SDK 2.0 with NuclerMedia and MasterX SDK 2.1 with MasterGraphicEx

MasterX SDK, is a series of classes, which encapsulate DirectX. 2.0 contains file lumpin algorths, as well as NuclearMedia. Comes with a example game skeleton. Now contains masterX 2.1 with MasterGraphicEx class by Danny Anderson

2002C #16306
ascii table in C

Will print out and load a html ascii table, written in C.

2002C #16307
Code Example - C++ Homework Assignment (3 sides of a triangle)

was a C++ homework assignment my class had to do. Simply inputs 3 integers, and says whether or not they would be a right triangle.

2002C #16308
Code Example - mutable keyword

A example using the mutable keyword. Idea taken from the book "The C++ Programming Language" by Bjarne Stroustrup

2002C #16309
masterstring2 with tokenize class

contains masterstring2 with a new feature. A Tokenize class, which tokenizes a string, complety independent of string.h

2002C #16310
Format C++ code into HTML

takes a C++ source file, and will format it so it can be viewed in a web page. (ex: replaces \t, and \r\n with apporpiate html tags.

2002C #16311
MasterLibrary4 - over 17,000 lines of code

C, C++, Win32, Ansi, DirectX, OpenGL, Interpreator, String Manipulation Library, Templates, Graphics Library, Scripting Language and more

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