Results for "Author: richard lowe"
This program uses three simple rules for each BOID, which when applied in the correct proportion produce emergent flocking behaviour. This program is entirely based on the work of Craig Reynolds (http://htm.com/cwr/boid.htm). I developed this program after a debate with a c++ programmer, who said that VB wasn't up to the job. See what you think.
This program allows simple desktop access the the Microsoft Word spelling and thesaurus engine using OLE Automation. You can Spell Check, Produce Anangrams, use the Thesaurus and look up the meaning of words. THIS IS A COMPLETE WORKING APPLICATION
This program demonstrates how to perform accurate pixels collision detection. Most vb games use the Extent collision detection method, which is fast, but not very accurate. This program shows how to detect when the objects touch. It also shows how to use the BltBit function and create memory DC's. Even if you have never tried any of these functions.......it well worth a look.
This program uses three simple rules for each BOID, which when applied in the correct proportion produce emergent flocking behaviour. This program is entirely based on the work of Craig Reynolds (http://htm.com/cwr/boid.htm). I developed this program after a debate with a c++ programmer, who said that VB wasn't up to the job. See what you think.
This program allows simple desktop access the the Microsoft Word spelling and thesaurus engine using OLE Automation. You can Spell Check, Produce Anangrams, use the Thesaurus and look up the meaning of words. THIS IS A COMPLETE WORKING APPLICATION
This program demonstrates how to perform accurate pixels collision detection. Most vb games use the Extent collision detection method, which is fast, but not very accurate. This program shows how to detect when the objects touch. It also shows how to use the BltBit function and create memory DC's. Even if you have never tried any of these functions.......it well worth a look.
This program uses three simple rules for each BOID, which when applied in the correct proportion produce emergent flocking behaviour. This program is entirely based on the work of Craig Reynolds (http://htm.com/cwr/boid.htm). I developed this program after a debate with a c++ programmer, who said that VB wasn't up to the job. See what you think.
This program allows simple desktop access the the Microsoft Word spelling and thesaurus engine using OLE Automation. You can Spell Check, Produce Anangrams, use the Thesaurus and look up the meaning of words. THIS IS A COMPLETE WORKING APPLICATION
This program demonstrates how to perform accurate pixels collision detection. Most vb games use the Extent collision detection method, which is fast, but not very accurate. This program shows how to detect when the objects touch. It also shows how to use the BltBit function and create memory DC's. Even if you have never tried any of these functions.......it well worth a look.
This program allows simple desktop access the the Microsoft Word spelling and thesaurus engine using OLE Automation. You can Spell Check, Produce Anangrams, use the Thesaurus and look up the meaning of words. THIS IS A COMPLETE WORKING APPLICATION
This program demonstrates how to perform accurate pixels collision detection. Most vb games use the Extent collision detection method, which is fast, but not very accurate. This program shows how to detect when the objects touch. It also shows how to use the BltBit function and create memory DC's. Even if you have never tried any of these functions.......it well worth a look.
This program uses three simple rules for each BOID, which when applied in the correct proportion produce emergent flocking behaviour. This program is entirely based on the work of Craig Reynolds (http://htm.com/cwr/boid.htm). I developed this program after a debate with a c++ programmer, who said that VB wasn't up to the job. See what you think.
This program allows simple desktop access the the Microsoft Word spelling and thesaurus engine using OLE Automation. You can Spell Check, Produce Anangrams, use the Thesaurus and look up the meaning of words. THIS IS A COMPLETE WORKING APPLICATION
This program uses three simple rules for each BOID, which when applied in the correct proportion produce emergent flocking behaviour. This program is entirely based on the work of Craig Reynolds (http://htm.com/cwr/boid.htm). I developed this program after a debate with a c++ programmer, who said that VB wasn't up to the job. See what you think.
This program demonstrates how to perform accurate pixels collision detection. Most vb games use the Extent collision detection method, which is fast, but not very accurate. This program shows how to detect when the objects touch. It also shows how to use the BltBit function and create memory DC's. Even if you have never tried any of these functions.......it well worth a look.
This program allows simple desktop access the the Microsoft Word spelling and thesaurus engine using OLE Automation. You can Spell Check, Produce Anangrams, use the Thesaurus and look up the meaning of words. THIS IS A COMPLETE WORKING APPLICATION
This program demonstrates how to perform accurate pixels collision detection. Most vb games use the Extent collision detection method, which is fast, but not very accurate. This program shows how to detect when the objects touch. It also shows how to use the BltBit function and create memory DC's. Even if you have never tried any of these functions.......it well worth a look.
This program uses three simple rules for each BOID, which when applied in the correct proportion produce emergent flocking behaviour. This program is entirely based on the work of Craig Reynolds (http://htm.com/cwr/boid.htm). I developed this program after a debate with a c++ programmer, who said that VB wasn't up to the job. See what you think.
This program allows simple desktop access the the Microsoft Word spelling and thesaurus engine using OLE Automation. You can Spell Check, Produce Anangrams, use the Thesaurus and look up the meaning of words. THIS IS A COMPLETE WORKING APPLICATION
This program demonstrates how to perform accurate pixels collision detection. Most vb games use the Extent collision detection method, which is fast, but not very accurate. This program shows how to detect when the objects touch. It also shows how to use the BltBit function and create memory DC's. Even if you have never tried any of these functions.......it well worth a look.